Managed to get it working by mapping it in the X axis instead of the Z I was using but I have a bit of an issue here. Viewport 2.0 Legacy default viewport 3rd and 4th are with smooth and linear interpolation arnold renders no interpolation arnold render Legacy default viewport is showing basically the results I want in…
Agreed, although the one thing that really bugs the living hell out of me in Modo is it's linear workflow... Especially annoying if you have to work with splines. I do not want to continuously re-extract or -duplicate over a spline if I made a stupid little settings mistake, or need to change something on the…
Holy crap, you're entitled to your opinion but it sounds like you didn't watch the first two movies of this trilogy. Maybe you did, maybe you didn't but you're exclusively picking on elements that this separate Batman story did intentionally different than the comics/shows and I'm sorry but I thought that was a lot of the…
there are many good resources for gamma / linear space comparisons Its a bit confusing all in all , I dont want to say 70% accurate things Basically gamma color space makes your highlights overblown and your dark areas too dark, it is like a (bad) curve in photoshop essentially. You can emulate this look by just changing…
The only things that keep catching my eye, are: the metal brushing seems far too large, and their lines are just too big in scale. Brushed metal will be very fine. Second is your cracks and wear seem far too linear. They all run perpendicular to the light-saber's length, instead of being in random directions. They all seem…
The game sounds like a mess to me. Unpredictable teleporting Alien, that's also a cheater that stalks you everywhere you go. Couple it with very infrequent save points and linearity of the levels and no way to predict or plan on anything. Based on what I read, the story is paper-thin and your only role in the game is to…
You don't want to have a Fresnel slider, it's part of the model, and described by the Fresnel term you use in your Cook Torrance BRDF (Schlick approximation is the most common). Sebastien Lagarde proposed a modified schlick function taking roughness into account, in order to have a fresnel attenuation for ambient specular…
Sorry for the late reply Roepetoepa! The textures are made using a combination of hand painting and photo reffing. I made a base paintlayer, photorefs on top at normal blending and 50%-ish fill, with the same paintlayer on top of that but using linear burn on a very low fill. Either way, portfolio update #1! I updated my…
Agreed. Started playing last night. It's a fun game although gameplay is very linear with pretty much no breaks between action sequences, which makes it a slightly hysterical experience. The limited inventory and the fact that going through it doesn't pause the game anymore doesn't help either. There's not much left of the…
Sweet take off! Really smooth spin as does it too. I can really see some of those jets propelling her up! Her trajectory as she punches feels off though. The anticipation looks like shes about to do a jet nosedive on a linear angle (kind of like Aatrox's Q ability) but it suddenly shifts downwards, losing the momentum.…