Idk the OS looks is kinda a turn off compared to Windows 7, but I may have to change for DX12 and maybe some visual styles will be made that make it look much better.
Yeah, it doesn't look bad on the screenshot you showed, but regular in-game angles (idle mostly) tend to flaten everything and demolish most illusion. Really curious how this works out. :)
Hello, Please check my portfolio : www.Hellsculptor.com Also Download my confidential Portfolio as PDF album : http://www.hellsculptor.com/download/M.Shay-Portfoli-2011.zip Kind Regards M.Shay
Well if you're making it the exact same length, nothing really, except perhaps his idle rare animation when he's spinning the nunchucks, there it might clip with the hands he's holding it with.
thanks i will give it a try. how does the depthbased alpha output it's inf could it also be used with a -1 to give things a hot edge where it intersects other objects too.
http://www.gamescom-cologne.com/media/gamescom/downloads/pdf/presse/Neuheitenliste.pdf Here's the "official" exhibitor list although there's a few mistakes in it, ie HL3, DA3, etc. And our mod is in it :D
oh snap iron, i tried that before, but i didnt notice a dif cause i had the material that wal already on the model selected and it showed it as preview. but yes it does work
If we do actually do this, Can we Texture/Normal map the objects too, Also can we do it in like a 'Pdf' or 'Video', Theres some questions to think about ;)
That's crazy... Well actually, the only time I saw Paul's desk, the right screen was idling on polycount :D I'm sure he was writing an auto-reply macro script or something !
maybe there talking about environment concept art. if your apping for an environment artist why would you show character concept art in your portfolio? idk just my take on it.