if i was caught trying to shoplift at a store 7 times then came in later that day after getting caught the 7th time, the store would have every right to deny me service even if i was planning to buy something legitimately.
Hi, I've been looking everywhere, but I still can't find a way to pair UV parts to their correspondant polygons! It's sth so simple!! Can Blender not have this function? I've still not heard or seen such thing! Plz help! :scream:
Hello! I started a new project to mark my 4th month anniversary in 3D, quite excited about this one. A full highly detailed factory render heavily based on the factory simulator "Satisfactory". This is the first piece, a smelter with conveyor line/pole. Any critiques are more than welcome!
Romani - In search of death This is a project I'm developing, with the intention of making a scenario contextualized at the time of the film Sweeney Todd, London, 18th - 19th century. B) <3 I started blocking and I got this result so far, I try to think about how I would do this scenario, if it were focused on the game.…
Greetings and salutations! (quick note! It's possible you saw my post before. The ones I picked out last time failed to do what I wanted, and just stopped talking.) My name is Nero and I'm looking for a 3D artist. For a long while now I want a nice looking 3D model of my dragon OC, to fool around with on SFM and blender.…
Holy, finally on the 5th page eh. More work! It's been ages since I've done something character related. Unfortunately it was freelance stuff so I cant reveal much info about it :D
The academy of realist art in Toronto is a great place to learn traditional techniques in drawing and painting. Their focus is on teaching in the style of 19th century maters like Charles Bargue. Have a look at some of their student galleries... www.academyofrealistart.com
Still working on the dog, not liking the front and 3/4th view of his head, probably got some proportions wrong and those paws are really hard as well. Any advice would be very much appreciated!
Glad to hear it! Yeah I think we generally run at 1/4th res on mobile, because mobile devices typically have super high DPI/high resolution displays relative to the power of their GPUs.