Great progress man! Yeah, sorry for that I just cba to post the same post on two different forums, and since pogo and me are regulars on mapcore I kept it there. But, you can see the feedback here: http://forums.mapcore.net/viewtopic.php?p=316465#p316465 (check the next page as well) Keep up Pogo, it's looking awesome.
LOL, I'll Put two huge speakers on my roof and blast that right at 11:55 PM on the 31st. :poly136: Was the galaxy alignment thing real? would have loved to have seen it if I could with my own eyes.
Hey, cheers for the feedback yer i plan to carry this on much further and thanks so much for all that crit ill get on it asap there have been a few changes since the update above but this is what i handed in for the one from final submission still got till the 31st to add more polish which i plan to do. [vv]66310381[/vv]…
Big art dump! Did the UE4 game jam recently, here's something I made for the title/game over screen I'm currently entering the THU challenge for the first time. You can find my submission page here for updates and more info: https://www.artstation.com/contests/thu-2018/challenges/49/submissions/31331?sorting=latest Here…
I can't get the shader to acknowledge Mask 2's blue channel (tint spec by base) in Max 2010, 2011 or 2012. There's no change in the specular color at all. And a pic from the example scene: Tested on nVidia 460 SE and nVidia 680 GTX, 310.64 drivers.
sometime I wonder if people from here don't take me for a clown somehow :/ About Me : I have 17 years of experience in game development, as modeler/ texturer, then as ai programmer and now as pipeline tool creator. My project has been featured by IGN : https://www.youtube.com/watch?v=bI0j5SdhY6A The team i directed and…
He's not banned on League of Legends, I just looked him up and he played earlier today. http://www.lolking.net/summoner/na/31945385#history Where are you people getting that?
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…