Mitsubishi Evo VIII at 2686 tris. I seem to go a bit too high poly and end up having to remove some geometry afterwards. The issue is trying to keep enough geo to support the details but not so much that the mesh becomes difficult to work with.
Here's my current WIP for my last week of school: Reference: From the awesome Simon Loche: http://simonloche.deviantart.com/art/Speed-Chara-Design-264639311 After a day of modeling out forms and trying to figure out some of the proportions: The arms need a little love, and I gotta knock out the cape and sword tomorrow so I…
As has been pointed out by others, the wireframe shows off that a lot of those edges can be removed. The rule of thumb is that if it isn't contributing to the silhouette, let it go! What is the poly count on these assets? I just finished up a handgun that was no more detailed than your 1911 that ended up being in the 2600…
You're sacrificing some really important shapes while leaving hardly-noticable detail intact. For instance the guy's upper legs are extremely thin and he's lacking any hips, but you did leave in the slight indent on the inside of the feet. The wrists also need some thickness, and I'm not sure of having a separate…
my system: • (CPU1) Intel® Core™ i7-2600K CPU @ 4.8Ghz (ASUSTeK Computer INC. SABERTOOTH P67 mainboard) (RAM) 8GB @1866Mhz, 5.75GB free (HDDs) 931GB, 729GB free • (VGA1) AMD Radeon HD 6900 Series (-2GB), (OS) Microsoft Windows 7 Ultimate (SP1) 64-bit i saved money on the card by going for an xfx 6950, and swapping the bios…
I've been playing games almost all of my life. Started on Atari 2600 (I'm that old), and moved to NES, SNES, etc. Super Mario Bros and Legend of Zelda really spoke to me. I've always held games in the same regard as movies, or any other entertainment medium after those. But as far as knowing I wanted to make game art for a…