Or i got it. You have different optionVars on you machine in this version of scripts. It difers from previous version.
just paste this one time in python tab of script editor and press cntrl+enter: ================================ from pymel.core import * optionVar(fv=('ysvPaintCurveStep', 1.0))…
killing: yeah that tutorial is what caused me to do those two sketches/paintings. i just need to learn when to use what size brush is it better to use solid colored 100% opacity brushes or set the opacity lower 18-25% and build up the color? i started with 100% opacity on the Emma sketch but the switched to a lower opacity…
awesome model, it inspired me to do one of my own. i suck at rigging so its just default pose. 1300 tris and 512 diffuse. I hope you dont mind but i used your technique for making hands low poly.
@Mr_Nova I totally understand your feeling. But keep this in mind. IMO Social media is a marketing tool for artists. Everyone who has gotten "big" didn't get there by accident. I've been working steadily in the industry for almost 15 years and I've never had a big following or top row. I've worked on large name projects…
Not only does your portfolio lack guns and weapons, but what's currently in it is so bad that it's offensive to art. It basically trivializes 20 years of game-art. Hands down the worst thing to happen to the world since Hitler unleashed the Black Plague on Europe in the 1300s.
Gonna pre-face this rant by saying this just represents my opinion as an individual, as a person, homo sapiens. @NikhilR EDIT: im not gonna comment on the culture war stuff as i agree and disagree with tons of points and thats a whole other thing. Im going to just mention stuff me as a dev and as a consumer think about…
Hello again Vii. Downloaded your meshes and checked them. Low poly looked fine. Correct normals and one smoothing group etc... Baked in xNormal. My settings: Import high and low into xNormal as usual. No changes to the settings except for changing the scale from 1.0 to 0.5. When baking with 1.0 I got a couple of artifacts,…
been working a lot lately havent really sat down at my computer in a week other than to check the email. anyways heres the progress. crits welcome and probably be rewarded with a high five. 100% hand painted for those that want to know. @Mr Bear: i filled a layer above all the others with 100% black. i set the black layer…
everyone was wearing the suit, so its effect was negligible against the other athletes, but it did pretty much ensure that the world records would be shattered this year. also they were swimming in a 10 lane pool (instead of an 8 lane pool) that was slightly deeper than normal which added up to less turbulence/wave…
I will revize models in 1-2 weeks. And about rocket... Yes, it's really weird and i'm writed wrong. It's PolyCount was 1300-1400 polys. I was writed it's unoptimized version. And about floodlights. I'm gonna detail them. Thanks, i'll keep up this topic. :)