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Re: American Horror Story
Reply by
BlvdNights
·
Apr 2012
·
Home
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General Discussion
Just started watching this while I bake lightmaps. Loving it so far.
Re: Horror Doctor
Reply by
cdevens
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Sep 2011
·
Home
›
3D Art Showcase & Critiques
Do you have a second UV channel set up for your lightmap?
Re: Shadow Blotchy, blurry, Artifact
Reply by
HAWK12HT
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Jun 2012
·
Home
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Unreal Engine
its 32 to 256, tried that. Yes Lightmaps are already sorted out in UV2 :) .
3 results
Re: Custom HL2 models..
Reply by
iMag
·
Jan 2005
·
Home
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General Discussion
XSI is the only free solution. There are plugins out there already for maya, max and lightwave
Re: 3D Studio Max 9..
Reply by
oXYnary
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Oct 2006
·
Home
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Technical Talk
What do you guys use mental ray for? Lightmap renders or something?
Re: Suggestions for programs?
Reply by
Option
·
Jan 2008
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Home
›
Technical Talk
Lightwave is hardly dead, it just doesn't have much of an application in games production.
3 results
Re: How to bake an ambient occlusion map in Max8?
Reply by
KDR_11k
·
Feb 2006
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Home
›
Technical Talk
Can you bake the AO into a lightmap for the highpoly that you then use for rendering to the lowpoly?
2 results
Virgil (DMC) Low poly
Topic by
marin
·
Dec 2007
·
Home
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3D Art Showcase & Critiques
Hi everyone,i recently finished this low poly model for fun. Hope u will like it Software: Lightwave,3DMax,Photoshop,
Re: Real-Time GI problems in architectural VR
Reply by
cptSwing
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Aug 2016
·
Home
›
Unity
Looks cleaner than most of my non-RT-lightmaps, to be honest ;)
Re: Rumour: Autodesk apparently killing Softimage!
Reply by
Ark
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Mar 2014
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Home
›
General Discussion
Well time to start looking at Modo, Houdini or even Lightwave at this point.
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