The modeling looks pretty solid from what I can tell. The texture needs work. Repeating rifles especially the Winchesters are typically made of a few types of metal depending on their purpose in the gun. It depends on who made it and when. Some have a hexagon shaped barrel which can help bring some detail to what can be a…
I dig western weapons, and its a cool choice. Where its at now is a nice place, but it could be pushed to a better one. Is this supposed to be a first or 3rd person weapon? From a 1st person perspective, the geo is too chunky. The rounded back that rests against the cylinder uses far too few tri's. You can see the…
I'm pretty excited about it, it's like having a wii.. just better with next gen graphics. It has a lot of potential, considering what they showed isn't finished. I would love to see developer support be extended for this, you know.. input for both natal and controller optional. I can also equally see this being geared more…
Hey man, nice progress! Im new to the game editor environments too, but Ive been doing architecture for 5 years now... Assuming Unreal ED works anything like Hammer or Max, you can load a grayscale map as a displacement. The easiest way is to paint the map in Photoshop - Paint over a copy of your diffuse image, black for…
I have made some modifications to the model. I have been mainly working at getting the face to get into character, but I also made the hands larger, the waist thinner, moved the knees up, and have started working on the cape. He's at 3470 right now, but I haven't deleted hidden faces yet. I am trying to go no higher than…
U usually go shopping, sleep in and watch dvds with my housemates- I spent several months working 7 days a week so I'm trying to remember what I used to do :P Here's a question for you all; What would you all prefer to be doing over the weekend? I would love to be able to drive my car, get hopelessly lost in the Yorkshire…
I am SUPER happy to announce that bounchfx will be joining the Polycount team as a moderator for the Dota 2 forum! bounchfx has been a member at polycount now for a super long time. Recently he's been contributing to Dota 2 as a content creator and we asked if he would be interested in helping Thiago moderate the Dota 2…
Hey everyone, I wanted post some stuff that I've been working on to see if I can get some feedback. I've been having problems with hard surface modelling and so started this for practice. Here is what I have so far, followed by the reference used: (from www.armchairgunshow.com) Unfortunately, all the reff I've got for this…
http://www.andyleung.net/port/ Hi guys. I'm just about to graduate from uni, and I would like some feedback from the community around here about just anything at all, from my website to my work. Although I can say I put a lot of work over the past year working on my portfolio, I feel its still lacking a bit. Is it the…
My name is Erik Turner. I live in Seattle, and have been contracting in the games industry for the past year, contributing evironment and character assets to a variety of titles. I'm currently seeking/available for new contract work of the Modeling/Texturing variety. Check out samples of my work here: www.ent3d.com I have…