fffffffffffffffff lol okay. I had been checking the maxscript help but I don't know why I didn't think to check the reference on that one. Really appreciate it perna. When I posted this I was actually thinking of you because I had seen you talk about smart scripts before.
Fffffffff those environment thumb boards are immense! Generally very cool concepts and well painted. But yeh, like the others said, get some shadowy stick men in there for scale :) Awesome stuff dude.
- make 3-4 boxes of the same size using zbrush - stack them on top of each other rotating them to avoid visible repetition - group them togheter(optional) using ffd modifier with custom defined lattice move around the brick/stone edges so they are not paralell horizontally - select whole pillar and using 2x2 ffd modifier…
There are a few ways I can think to handle it and it depends on what its for. If its just for rendering sprites you can use FFD to deform the eye. Or morphers/blend shapes on the eyes. If you could redesign the character a bit so the mouth was a bit more shallow or had a tiny bit of a muzzle you could keep the eyes out of…
@SecretPro - Do you have examples of work you've done? This is assuming there will be no more advancements in games. Instead of hiring less people, why not keep the SAME amount of people and just build a world that's 3x as large or has more variety in props or has better animation, etc. If companies hired less people when…
JLHGameArt Thanks! @Sunray Thanks! I´m planning to try to bring more of that effect there. @hmm_rock Thanks! I use a lot of FFD, bend and twist modifiers. My stack is usually full of those :) For texturing and baking I use Substance Designer. I have a very messy graph that uses id map to mask different foliage. Then it…
I know it's a little dated, and I'm not sure what the users here think of it (I just signed up, hello everybody) but the Joan of Arc tutorial will take you through some good steps in developing the body. http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body3.php
Thanks! Working on the first building, still need to do some FFD modifieng after unwrapping a couple more things :) Not too sure if I want to handle the roof this way...
I remember seeing presentation by michael pavlovich [might be someone else] about future and automation of current pipeline and in this presentation he gave interesting analogy using water es example so for first state you can carry one bucket of water then 2 then you invent some clever way to care multiple buckets and…