Reference Images When gathering references I made sure to gather as many angles of the car as possible, making sure all key edges are clearly visible. I also made sure my blueprint contained as much info as possible such as high, width and wheelbase.
most likely because the polycount is calculated by face rather than triangle. but in game dev we usually calculate pure triangle count. a face or in this case a quad face containing 2 tri is calculated as 1 giving you a polycount half of its triangle count.
Wow you are right, I had a hard time even figuring out how to browse to the directory on my HD that contains the FX files... Seriously weird explorer interface. edit: anybody mind explaining the procedure to load shaders ? It's not really working out for me.
Really ZacD..you guys don't like PDFs? Done right they are clean, can contain high res art and it's all in one location. Easy to look at and everyone should have adobe reader... I have never heard complaints about my pdf...
You might want to try to use search function (top right of page) on forum before needlessly starting new thread as there is quite long one already. ;) Contains example, math, screenshots, couple versions of shader and link to download. And no I wont link it for you.
I think the gold needs more contrast (plus a healthy spot of spec), as well as some hue shifting. As is, I actually thought the barrel contained... I dunno, mangoes or something. The rest looks fab, though; love the oversized TNT sticks, and the destroyed barrel.
I think most of us would not really mind if you picked something that we did not vote for, after all they are all really good. I just think the tree scene is small and contained, so it's not too big of a job for the newer artists (like me) ;) .
I know this is an old thread but I personally use cavity maps to mask out the specular channel. For instance on characters you don't want pores to contain specular highs. If you multiply the cavity in the diffuse channel it should be done so as to not have any black.
Okay we get it, cover-your-ass fail on Lonewolf's part. From Turbosquid's EULA: Seller represents and warrants that: (a) the Content is Your original work, and contains no copyrighted material of any kind that Seller is not the exclusive owner of, Can you argue semantics over this too?
Ok, I have a silly question for you guys. I downloaded a fur shader from here it's near the bottom of the page. I opened the file and it contains multiple .cg files. How do I load all these at once on a model? Multi-subobject maybe?