Lankus Maximus, Thank you for feedback, moving onto clothes now that I've done some work on the face, I will definitely be revamping the clothes and hopefully adding some good details. Here is a shot of the revision I have done on the face thus far. Cheers. -Anwar
I would say you face need a bit more work to match the actress but if you are more worried about the jacket try to follwo real photos or other artist work on similiar clothes Here is a good article about clothes https://www.artstation.com/artwork/Aae4V
Thanks vickgaza, your beast is looking quite cool as well : ) really digging the design. some updates, I plan to have him almost fully clothed eventually but I really get carried away with anatomy! Something has to be under those clothes anyway, right? ;)
Did you model those cars too? For the car with the cloth, did you just have the cloth geo with some tires hanging out? Your cinematography is good. It would be good to get stills for those shots too. I feel that your trash is better. Solid.
Wow starting to look great already LRoy. I especially love the cloth parts. Dit you use a cloth tool or was it all hand sculpted? And maybe it's me being tired but i feel like the part between her nose and upper lip is a bit to accentuated.
na very cool! hard to crit but if I had to I would say the most potential lies in better defining the materials. even or especial bc it's a cartoon style. Cloth is cloth but the metal / plastic stuff could read clearer! keep it up, super nice work!
take a plane with lots of divisions and use max cloth for the simulation, or reactor, whatever your more comfortable with. then once the animation is done i would model the net and use skin wrap to bind it to the cloth simulation. kind of like this... http://download.autodesk.com/media/MNE/qt/skinwrap_300k.mov
You're going to want to use Cloth to make morph targets, or attach some bones to the surface of the cloth. Define some key poses every couple frames, and loop it manually... there's no way for a sim to loop correctly, though it may be possible something in Max contains an override to fake it.
As far as i know there's no options for a detailed realtime hair sim. I'd approach this by doing some fairly broad and simple hair planes then set up a rigged cloth component. I havent used cloth in unity 5 but i've heard its gotten better since 4 (which was mostly unusable)
made a few changes in the upper cloth by trying to combine both styles, hope you like: and I'm planning to make a detailed necklace under the cloth, made a few ideas [IMG][/img] A: final fantasy VII - Cloud B: a cute butterfly C: diamond butterfly D: water soul - titanic