I like Modo Indie on Steam. The Interface and Workflow are the most important part for me. Polystein Kit and MOP Booleans Kit as Addons. It has a Unreal Bridge (UE4-5). Strong for Hard Surface and Kitbashing, less for sculpting but you can use it for smaller parts.
We know why we're just not sure we can fix it. It's a Wordpress Supercache issue stemming from the fact that our front page is Wordpress bridged to the Forum database (vBulletin).
Okay cool, yeah some sort of bridge link would be great, cuz it's time consuming to do this manually for every material. But I'm sure you guys are aware of that. Thanks again
Yeh I mean it would be pretty wishful thinking but too bad there wasn't like some sort of back support for a kind of script emulator or something to bridge all script versions.
Yeah there are some major downfalls to this game. Many of them. But hey it's a title shipped and I made some cool stuff. Water under the bridge. and yeah...big layoffs at Midway Chicago.
Naw, you are a clever person and build with the same or rouglhy the same number of verts per section. Max7 has a really nice bridge feature that connects 2 set of open edges.
Hello guys, I am currently trying to create a mountain range for my terrain project (using Instant Terra, but if you are using other software please share your approach still!) but I am struggeling with getting it to look belivable. What I am aiming for is something resembeling this: The closest I have gotten is this: As…
Day 4: Not as hot today. xP I'll also try to improve the watermark eventually. - Ears too big and not enough detail - Brow line too low - Forehead too narrow - Neck muscles look bad, too rushed Tomorrow I'll keep these notes in mind, I am happy with the shape of the eye lids and sockets, as well as the nose base, however…
It's nice to see the variation in the designs, seems your bridging two cultures? Pretty clean and efficient model with a good uv to boot. Cant wait to see your texture.