I started using more layer FX recently and in some cases it saves lots of time. I used to think that stuff like bevel can't produce good results but it's only the case if you completely rely on it and don't paint over it. Or if you leave all the default settings rather than tweaking them to your liking. I'd recommend it…
I've got to agree with both Leinad and Swarm. Your scene is far too saturated, when fresh blood is a bit darker, and dried blood is more of a rusty colour. I'm guessing you're using bump mapping on the walls because that's not how bricks sit I'm afraid. When doing a brick wall you should bare in mind legal regulations are…
Whilst finding time to work on my BRAWL scene I've also been working on my handpainted texturing lately, trying to add a catalogue of variation to my portfolio as suggested. At the moment they're mostly one plank / brick duplicated, but I'm going to do a few more before attempting a portfolio one, where I'll do 3-4 unique…
Looking solid so far! Not sure if you changed them since you posted the 3 props, but the chair looks the best out of them when it comes to the texturing. The desk woodpanel details on the front could use some loving, right now they all have the same grain in the same direction. The wood grain on the wood shelves model,…
Unless you just skipped through the above to see the screenshots, you will see that this Arenanet art test thread is over a year old. I wanted to try it again for 2013. I thought it would be cool to see the difference between the two. A year has gone by and it's mind boggling to me looking back that I actually thought what…
The bricks are "modelled". They're just a box with a beveled edge. Since I'm making these without a drawing I tend to forget some of the decisions I make so I put them there as placeholders to have an idea of what it will look like. You're right about the straight lines. I feel the same way, it's way too stiff. But I'm…
I guess you want that uvanimated plane to show of forward movement, instead of having the inplace animation, actually look like inplace. good idea. but it kinda comes back and bites you in the rump. if you didnt have that plane there, we would just look at the character animation as a whole, and crit it from there (I'm not…
I guess I'll just use this as a WiP type thread to track some of the progress on my work. I can't really tell if I'm even following the rules of the sketchbook with this. Anyways, I'm working on a new environment based on the Shambles in York, England. It's an old medieval street converted to a market. I haven't decided…
Kawe, for my normal map I baked geometry to get the large brick pattern. I used the Nvidia filter for the finer detail on the concrete pillars and molding and for the larger/medium details on the brick I used crazy bump then overlayed it with the normal map I had baked out. MoP, I'll shrink the newspaper box down to a 512…
All the examples I saw so far looks like havin a sort of a bloom added to normal map making it looking blurry on actual material . Except only bricks maybe.