Indeed a book that every tech artist should have. Here's some books I have in my library: David Lanier - 3ds Max SDK (free from his website, a bit dated but a good overview of the basics) David Gould - Complete Maya programming I & II Vertex I & II(hopefully soon :) ) Ballistic's Character Modeling I - III had some…
Alright! Between life and the holidays, it's harder to find time to post, but here's an update. :) Topo and UVs! My priorities during this stage have been, respectively: 1) silhouette, 2) good bakes, 3) deformation. Working with those organic shapes near the joints proved to be an interesting challenge. Once I have the…
Hi @trebor777 , adding a thumbs up to your post another half year later :smiley: Actually tried to install you former XNormal Batch Baker for 3DS script without much success and just came across this standalone version. Looks very promising. For some reason my Windows10 does not allow the installation of the setup file,…
You need 4 years of experience per year of education that you don't have towards a degree. I got in on 10 yrs experience and 2 yrs of art school - enough to cover a 4 year degree that I didn't have. I think the likelihood of getting a visa with just a degree is a lot lower than if you have some experience though. You'd…
I got pretty annoyed with the hotkeys for hiding/unhiding objects in Maya so I wrote a bit of code for better functionality. nameCommand -annotation "Hide/Unhide Selection" -command "string $lastHidden[]; string $hideselect[] = `ls -sl`; string $vis[] = { }; $count = `size $hideselect`; for ($i=0; $i < $count; $i++) {…
I hate to admit it but i think sal is right, cannon have the consumer market sewn up atm. If you are going to go for a non SLR then go for cannon or a noname that you can play with first (we got a noname with a zeise lense and it is great, but i think you have to be lucky). If you dont want to go for the consumer market…
i am impressed by this paint scattering in Mash. It's really sweet. this code give you all the info needeed , then you can create locators or write csv or whatever. source : http://ianwaters.co.uk/wp/mash/accessing-mash-point-data-with-the-maya-api/ ##################################################### import maya.OpenMaya…
I actually do make my edges a lot smother than they are in real life for map baking purposes and what not. But when I'm rendering high poly weapons for representation purposes I crease those edges to make them sharper and it works fairly good, I'm really satisfied with the results. I also save my non-destructive models…
Yeah, Python is a good pace to start. It's sort of language like in its logic (and instead of &&, or instead of || and more elaborate stuff gets finished like... if x not in y: instead of if (std::find(y.begin(), y.end(), x) != y.end()) {} etc). Is also loosely typed which makes it nice for quickly trying things out. And…
RE: "It's really funny to read your "blog" ... keep it up ..." - Direx Wow, thanks... you may live to regret it, but a little encouragement goes a long way, especially from a legend like you.. Loooooove your channel!!! (Okay, and why is there no emoticon for drooling and bowing at the feet of Gods?...) Back on track:…