... WHOA. Dude, if you don't immediately start recruiting for that mod, I WILL. /me cracks his knuckles as lines of pure dragon power erupt across the sky behind him.
That non game art figure looks great, I really have to learn how to shade/texture like that sometime. That, and rig faces properly. The Dragon also kicks ass.
carry hand weights, wear a weighted vest? There's easy solutions... Is Dragon age mo-caped? As far as I know a lot, if not most, of game animation is still done by hand.
Was working on the background for a dragon Age related piece and stopped here I also stumbled across some Sonic Generations mods a person was doing and threw in some colours and whatnot to try and make it look fuller:
Here's my W.I.P. I'm probably explaining too much but the idea was a nintendo like style. A ride that let's the visitor enter a cooking pot and be eaten by a dragon. Not entirely sure with the peper and salt yet. [/URL]
Here is the dragon in its final render. Entire model was modeled, painted and rendered inside of Zbrush. Will have some other views of the model in a couple of days. Hope you enjoy the model and thanks for your time.
Great work, the gun is very cool! As for the sword, it's cool too, but the casing misses something, it's just a huge chunk of red, I'd be good to add some art, like a dragon, or some chineese characters (letters).
[ QUOTE ] http://massdestraction.com/1216-WOW_Lord_Kazzak_does_Stromwind.html [/ QUOTE ] Hahahaha cool link good FX im not a WOW fan and never played it, but is it normal that the wings of the dragon dont clip with the building and just pass through walls
WIPs for some characters Im working on. Brink Fanart, Dwarf inspired by LOTR and Dungeons and Dragons, and some work on SNIPER for the DOTA 2 Workshop. Looking forward to criques. The Brink character and the Dwarf will be rendered in UE4.