Having worked on the halloween costumes, I got to see quite a few atills and concepts for this film, and I have been aching to see it ever since. I really enjoyed the film itself, and it did a great job of explaining the situation and story to those who know nothing about it (my girlfriends questions ceased about 10…
Thanks for the feedback guys! I am making this model with the mindset of just rendering out stall images because is for a beignning modo class without the animation part. From screenshot 1 to 4, I've probably remodeled about 3 times to come up with the diff pieces of armor you see in screenshot 4. I still haven't added…
Hi! I like your idea a lot, I think it fits to Leona perfectly! The design looks great too. If I were you, however, I would play around with the colours a little more. Why did you go for purple crystals? How about making them silvery/glassy to look like diamonds? I think the skin would look more elegant if you would use…
I know i'm crazy late in here...and i have no guarantees that i'll finish this within the month. especially since i'm moving into a new place april 1...but hey. i did this on a 10 minute break, so i might as well run with it. I was thinking i want to see storm spirit sans hat...putting him into a bit more of a monk…
[ QUOTE ] Again thanks for the comments and on to a new character for this week, this time a playable character for UT3. Hopefully Softimage or Epic releases a new ActorX for XSI as well as some rigs to use. [/ QUOTE ] What's wrong with the one they've already released? I've used it for UT2k4 just fine. This character…
I agree with the fact that the large spike on his chest, and then the face doesn't look the greatest...the grunge look you have on his face is a bit disturbing, i kinda agree that he should be a better looking guy The huge sharp spike in the center just doesnt fit at all...it should come to a point, but not THAT drastic…
2067: The first suit of Power Armor is deployed in Alaska. While lacking the full mobility of future versions, this Power Armor is incredibly effective against Chinese tanks and infantry. Its ability to carry heavy ordinance becomes key in various localized conflicts, and it has the power to destroy entire towns without…
You still need to push those hard edges and give them more depth-- especially around the mask area. As far as your low poly, I see a lot of geo (especially around the chest and pockets-- all of the pockets) that seem completely unnecessary. Perhaps they're there for shape to coincide with the normals and armor, but there…
I played liked two games yesterday so take what i say with a grain of salt. Pros: - Loved the responsiveness of the weapons really reminded me of Halo 1. - New game play modes were really fun to play and required a lot of team work. - Player and gun models are 100% better than previous halo games. - Customizable Armor!…
//EDIT// CURRENT PROGRESS //EDIT// Hey, Polycount. I'm working on a character for my portfolio, and that character is General Triplescar, by Ruslan Svobodin! I started with a body blockout and the head-sculpt (the fun part!) still not sure if I'm gonna do his sideburns with polys or cards... now I'm moving on to modeling…