Yeah, normally people aren't allowed to just show up (unless they're family/etc.) - even to drop off their resume. That's weird, intrusive and can even seem rude to people. Your best bet would be to call, or email them. Good luck! (Small local mobile studios =/= mid/large studio working on console or AAA title)
This. From the school I graduated from I think I can count on one hand how many alumni are actually in the industry that have graduated in the past 6 years (from that concentration). and only 2 of us are at AAA studios. so yes they are graduating a lot of people, but very few people who are actually at a level to be…
Job position at Treyarch wanted 2 shipped AAA titles and 4-5 years experience. I had 10 months experience at a smaller studio. Applied anyways. Now I'm working here. Stop worrying about requirements and instead focus on how to get your work above the level of work you see coming out of there!
Eh, Combat misses the point completely as to why Mirrors Edge was amazing. It is a speed running game at it's heart and unless you treat enemies as moving walls to further decrease run times they are a distraction from the elegant game mechanics. Can't we just have one fucking AAA action game without a focus on beating up…
No need for this. High Poly modeling is in most, if not all AAA games a required pre-step to low poly modeling and of course baking the high poly. Sure, there are differences when modeling high poly with a low poly bake in mind ... if you really want to get into games, than keep this in mind, when you get on with a "high…
Added more studios in the US to the list. If anybody spots any that i missed, please tell me. Willing to add AAA or Indie to the list as long as the site is valid and they're actively looking for people. Please note, I do go through the list often to ensure that there's no dead links. Want to keep it well maintained to…
It varies based on the complexity of the character. I've worked on a AAA third person action game where an NPC gets two weeks for the high poly, and two weeks for the low poly, UVs, and textures. I'm working on a project now with a very low tri count limit and diffuse-only texture. It probably won't take more than a few…
It's going to be a weird time when many AAA console games are targeting sub-1080p at 30 FPS and VR is going to need 1440P at 90. I really don't know what kind of titles Sony expects to be able to put out with the Morpheus, I'm expecting them to look much worse than console games and VR games on PC.
skankerzero said: I used to work with that guy. He hadn't done any art in his life before going to that school. He graduated from the advanced program, went right into AAA. His brains, memory, and health are intact. Working all day long for 1-2 years isn't for everyone but it produces quality results if you do it.
Well it's no Faggio... but sport bikes are cool in their own respect :) One thing I've noticed about a lot of models in GTA V is that the geometry and texture detail is rather limited compared to other AAA games, probably due to the large scope of the game. It would be cool to see a rendition of that bike at a higher level…