Do you know if console Devs need to provide their own servers or if they are provided? I think Steam provides servers? But no idea about Xbox One/PS4. Probably the same deal as their past practices with servers for xbox 360 aracade games, and PS3 games. But I have no idea of those either.
iv never actually tried doing it, but it might be a good idea to import it to something like fusion 360 and make sure the sizes match the layer count your going to be printing in, for example make sure that the overall sizes is divisible by 0.2mm or what ever print layer size you have to work with
ya I dont know why, but I had a hell of a time with the grip... really not pleased with that part. It's based off a colt python .357, and I just added stuff onto it. In my reference, the indents are in between each recess, so I think mine is accurate. It was modeled and rendered in Softimage.
Thanks! @LRoy: I didn't want to limit myself. I'll just make an awesome presentation character and see how the ingame view works out. @slosh: Sure, but not super low. I'll aim for the polycount I used for ps3/360 characters in crysis 3. Something around 10k tris.
If you're going for hard surface, I suppose not. Class I mentioned was before we picked our specialization. I think it may be worth mentioning CAD hard surface modeler too such as Fusion 360. Perhaps just an introductory session and let students explore on their own time if they so choose.
Thanks for sharing these! Looks nice. I'm curious what tripod/mounting setup you use to get the 360 coverage and also what custom software you are referring to? I've been interested in getting into this for quite some time now but haven't gotten around to it. This made me all the more eager :)
Check your renderer, RTT only works with Standard, it won't work with their new default cloud render 360 thing. Link: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-80560237-F60A-48E2-B23C-FAE67AF0167C-htm.html
NP, I'd go for willowproducts stuff before Castilene. The new castilene formula is supposed to be terrible and I've heard nothing but good stuff from those who use the Willow 360 wax. Be sure to post up some mini's. I always love seeing the detail people get into those.
awesome work dude!! pretty cool. didnt have the chance to play GoW since i dont owe a 360. but this games would be on my buy list if i had one. anywho, did your coworkers made some more props? if so, cant they post it? again: sweet stuff:D
Just to add to what Blue said, heres another pixel art community you might be able to learn from (link to tutorial forum topic): http://www.wayofthepixel.net/pixelation/index.php?topic=3467.msg43823#msg43823 edit: Just noticed pixeljoint already has a link to wayofthepixel, oops :p