Thanks Sprunghunt, yea thats the route i was leaning towards, just thought there might be an existing tutorial somewhere extra fast and awesome. I found some stuff using Substance Designer, but I currently do not have a copy of that software. I did find another tutorial of sorts that I will probably use. They are doing a…
If you use an asterisk symbol at the start/end of part of a name while selecting it'll use all names that start/end with those few letters. So instead of using pSphere1 we could use just the first few letters like such: select -d "pSp*.f[218]" or the last few letters: select -d "*ere1.f[218]" or just some of the middle…
I'm glad to hear you like the model. I completely misunderstood the metalness map. Now I get it. Thanks Dan. I also realised (after reading the documentation) that I had specular set to 1, while the default for UE4 is 0.5 ! As for making albedo darker - yes, it helps. But suprisingly, Dontnod's albedo values (from their…
Thank you all again for the nice words, much appreciated. @j3st3r 2.5-3 weeks On another note i am giving away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do…
I also think that the rotor can have a bit more detail and can be a bit beefier too. The Comanche uses the same "Soft in-plane" hub design as the following rotors, it's just covered up with a dome. All these rotors use a flexible fiberglass or titanium yoke and elastomeric bearings instead of mechanical bearings to reduce…
Thanks to everyone for all of the input. It's interesting to see which aspects of game art people are most interested in. I suppose I'm a bit surprised about the requests regarding modular pieces, both in environment art and character, but stepping back I can see it definitely makes sense. I agree on the Ben Cloward DVDs!…
I don't have Max near me, but my workflow for setting up an MR render is as follows; Set your renderer to Mental ray (duh) Apply an ambient occlusion pass to your diffuse of the material Samples anything from 100-300, spread around 2.5 Right click on your lowpoly, properties -> object ID should be a positive number, we''ll…
[ QUOTE ] Western culture is interested in the middle east oil resource and as a result destabilizes the region. [/ QUOTE ] It's not that simple, especially if you know that only about 10% of all the US oil comes from the middle east. And the US even aim to reduce it to 2.5 percent within the next 20 years. The whole oil…
the only reliable compatible data transfer in max throughout starting from as early as R 2.5 up to 2012 (R 14.0) is MaxScript. About everything you construct in max is stored and retrieved as arrays and variables that can be read, modified stored and recreated with maxscript. Should you be interested in this route I would…