Hi! I will model the high poly part by part. Here's how I'll break the body into different meshes(shown with different colors) in order to avoid an unnecessarily complicated subD cage. Also, the buttons etc. will be separate meshes where possible: I'll have more time tomorrow, must sleep now.
I just picked up this game the other night. Pretty good work! Some of the voices seem a little odd, at least based upon the appearances of the characters, but still cool. The artwork & aesthetic is top-notch. I'm finding it a little difficult, even on "experienced" mode. Good work Epic guys!
I am calling her done and now its time to take christmas vaca, I hope ya like it :) Toolbag 2 Viewer: http://www.svein3d.com/andariel.html https://www.artstation.com/artwork/WP3l3
A pity there's no online play nonetheless, you get hours of grinding gameplay. I'm getting this just for the cool game art and nothing beats spending hours to get that cool looking piece of armour. http://www.gametrailers.com/player/24268.html
Hi all. been working on a few assets now and this one is ready to be shown. just over 2,500 tris this is quite low poly. [ame="https://www.youtube.com/watch?v=K64NXMxdzhk"]https://www.youtube.com/watch?v=K64NXMxdzhk[/ame]
Hopped onto Overwatch in HL2DM with a buddy of mine. We stacked objects this high: Anyway, wanna challenge you guys to see if you can make it higher...