It is so hard to translate without images lol. Every vertex has to be 100% painted/influenced at all times , if you remove/replace some influence most of the times your vertex will not be a 100% painted and Maya will try to balance it by adding influences from other joints. The way you remove influence on the shoulder is…
Thank you everyone for the tips - I'll definitely look forward for the food because I love Korean food! I'll be a month late for the starcraft tournament. But maybe there's some nifty related merchandise available, like action figures and such? haha. I went to NK in 2010. I was thinking to do the DMZ tour just to stand on…
I'd say that it's likely something fucky going on during the export/how the cgf is compiled. I think the left face may just be the oblique angle/screen space reflections messing up, but I'm not 100% sure. Nope, I rebaked and tried that and got a very similar result as yours. Sure, not sure how helpful they will be. The…
disclaimer: i havent used shader fx but i presume it has similar options to unreal... i presume you cant do something as simple as an if node? if not then there's a dirty hacky way to do it - multiply your blue and red channels together and you'll have pure white where you had pure magenta. multiply this output by 100 then…
Hi , Im not sure if this was already mentioned before to fix Photoshop error (0x80042260) , but I just figured this out today by troubleshooting this suite. DDO causes that error by adjusting the work resolution below 100 . I have tested this many times and every time it gives me the 0x80042260 error. But when I dial it…
You don't need any uv for option 3. Shadow is like a projector. Pretty much like a decal. Its the object shown from the light's perspective. To simulate omni/point light, you would use a cubemap depthmap of the object, captured from the light location. For directional light, its simpler. Imagine like you place a camera on…
I would try to buy pre-owned Sigma DP1 Merrill on ebay. It's more expensive but sometimes could still be found for a bit more than 300. The camera is pretty hi res but super slow pacing so not very good for photogrammetry series. A comparison with mentioned cameras…
If it concerns you, UE4 pretty much always requires a 100+ megabyte minimum for your deployed game no matter how simple it might be since it packages a lot of extra bloat assets that you probably never even use(default textures/models/assets/etc). Even mobile games made in UE4 are easily around 30 megabytes. That flappy…
Eld, I think the difference is the first is an actual in-game screen shot and the second is pre-rendered from their "in-engine" trailer. The trailer that claimed to be 100% pure real time but not 100% pure x360. Perhaps after seeing some art backlash that happened against Gears they decided to start releasing more actual…