No, the scale of 0 to 255 is not interpreted as linear to the DISPLAY. It is interpreted agnostic internally. So when you have two layers, and you multiply them, so for example, red and grey: Red = (R=1.0 G=0 B=0)Grey = (R=0.5 G=0.5 B=0.5)R = 1.0 * 0.5 = 0.5G = 0.0 * 0.5 = 0.0B = 0.0 * 0.5 = 0.0Red*Grey = (R= 0.5 G=0.0…
http://kotaku.com/5610985/how-a-bad-degree-robbed-a-stripper-of-her-video-game-love Watch the video. She shows her portfolio and actually makes a very valid case. The main reasoning being that the work she had done netted her an 'A' in every class when clearly it sucks. Yes, she could've been extremely proactive and gone…
I run into that from time to time. Reset Xform (on the utilities tab) and recenter the pivot (on the hierarchy > Pivot tab) normally works. If that doesn't do it the box trick always does. I had to do the first thing Psyk0 suggested to about a hundred models so I wrote a script. To World Center: It moves the pivot point to…
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
at 0:02 and 0:03, i think you need to re-work the body extension, look at some real snakes, they coil up and then launch forward, the motion you have right now just looks really un-natural.
@Malcolm, Good idea for the blur. I will see what I can do. The default values for the integrator are: Max Iterations: 300 Cont/Deriv: 80 Slope Range: 0% Planar Rigidity: 0% Enable Noise Reduction: On Smooth: Off :)
If you were using lightmaps, and you stored your lightmap UVs in 0...1 space you could use uniform variables to change the part of the lightmap atlas that 0...1 space applies to by performing a lerp in your vertex shader.
[ QUOTE ] i know its you in there vig [/ QUOTE ] Naw its Hawken, and thats the reason he is not allowed to have cats anymore. http://boards.polycount.net/showflat.php?Cat=0&Board=1&Number=150109&page=0&fpart=4
If you read upwards in this forum, there's a sticky thread with a LOT of posts and useful information on this subject, definitely read it, it will answer all your questions! http://boards.polycount.net/showflat.php?Cat=0&Board=3&Number=81058&page=0&fpart=1
Actually, I never heard anything on youtube mentioning shift + drag. All the people used 0 and 0 for extrusion. True, they didn't use x-view. I ll give it a go. Thank you guys.