After 1 month of testing and learning Marvelous, I can come up with these garments! - I was very proud, I thought that will be hard to achieve some quality with my skills - So now I was doing the glove and sketch to get a direction on this. Doing hard surfaces in Zbrush can be pretty rough, after some studies I reach a…
Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…
This is some great stuff, Nick! Few notes, if you dont mind. -Your first summon animation. Real cool! The casters hips feel a bit stiff to me though. When that right leg goes back, the hips dont seem to match the rotation. that piece can also end sooner. You`ve got a lot of dead frames at the end of it. -Across all your…
As others have mentioned, I think you could greatly improve this by working on the sculpt a bit more. To get the extra sharpness, you can do that really quickly by looking at the mesh from the side, then using Zbrush's Clip curve to slice the mushy part off (you can do a straight line by holding shift if I'm not mistaken).…
Chimi kind of put up my thoughts. Divits, dents, giant rends are all awesome ways to break up the surface, but the cracks mess up what the brain wants to think. I would even put weapon scarring as if this thing has been in battle before. More towards the front of the ram as anyone would be crushed or pushed to the side…
[ QUOTE ] Looks pretty cool for the most part. Like Arsh said though, the environment quality is really inconsistent, some of the textures are very nice, while some look almost like placeholders. Also the style on some of the environment textures is drastically different to the fairly realistic look of the characters. Some…
This may not apply as much to the slice method, more to the html with images method, with are pretty much the same anyway. Rounded borders are fine as long as you are using a solid background color, because you can save out square images with the background color in the corners. However, if you use a tiling background…
Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…
I'm just now starting to tackle learning rigging. When I do an internet search for T pose or A Pose, I see the legs are either posed side by side as you would naturally stand, or further spread apart as if the legs themselves were an A pose. I would think the more natural pose would be better, but if that were the case,…
Add exposure adjustment layer and set gamma slider to 0.45 to cancel sRGB gamma Photoshop apply to the exrs. if you want to convert to 16 bit mode hit "don't merge" while have the image as layer / not background .