@littleclaude Oh whoa, those look pretty nice! @Stinkfoot Yes! The Battle Chasers art has been grabbing my attention lately. Here's some art that got me inspired to work on the Polycount Tower. These were the loading screens on the WWE Immortals game on the iPhone. Some concept art from Epic Mickey. Some of the loading…
It really is one-dimensional, in the real sense. Sure, what you see on the screen is a 2D picture. (It sorta has to be, otherwise you couldn't see it.) But the thing being represented is a list of colors in a certain order. That's what's one-dimensional: not the picture, but the subject of the picture. It's a 2D picture of…
Hey all! Recently completed my fan art scene based of The Last of Us Part II! Here are some screens, the rest you can find on my Artstation post :) https://www.artstation.com/artwork/Ovydw8
This is one of the most original concepts I've seen on here! It looks like a mix of a radiator fan and a Jetson's googie tv. The model and material are good, but the animation is stellar! I like the outgoing waves of outlines out of the screen, the sine distortion on the aerial, and the detail of the papers wafting…
If you want both the outline and the content to be pixelated, you can just use any of those outline techniques in a low resolution framebuffer, then draw that framebuffer as a texture upscaled to fill the game screen. If you want just the outline to be pixelated and not the content that it is outlining (I don't think…
well if there's a way to do it in the driver (pivoting/rotated display options?) it means your secondary screen becomes pretty useless for anything else permanently, unless regular driver fiddling is an option. i'd look into scripting. a quick google for scripts to automate taking screenshots with yields results. something…
I like consistency. The one flying robot flew after some civilians and did not miss a shot, they all got killed. But, the american soldiers on the other hand... Other than that, this movie was great when it had robots on screen. the more people on screen the worse the scene was. On the fighting and robots this film…
Yes, I know. The data isn't linear space, and the output isn't linear, so we have to transform it into linear space to perform operations and then to a different nonlinear space to put it on the screen properly. So why don't screens take in linear space data and cameras/scanners output linear space data? Surely they would…
I get into a game straight away if manually find a server from the server list with less than 6players in it. @Hitmon - look for a server with lowest pings only issues ive had is a screen overlay comes up (if the round is lost) and gets stuck (cant click the OK button and my character can stilll run around but i cant see…
I actually got some hands-on time with the Move at GDC. It seemed pretty responsive. The demo I played basically tied the Move in with mini-games that the Playstation Eye was already capable of. The difference was that it could detect twisting motions of the Move controller, as well as map 3D objects to the Move's position…