Hmm the fog i cool in your first screenshot imo (dont know how much fading is there if you move closer), the other screenshot is too dark but the skybox is too bright. Dont know about HL2 - are the trees all models or do you use some "alphamodels" too? It seams like the scene got different lightmaps. Hmm, there are two fog…
So I was able to assign a material slot to a selected mesh by a simple button press but now I want to be able to define the material slot number in the edit text field then be able to press the button and that material slot would be used. I just cant seem to figure out how to mesh the information from the text box to the…
Hey! So after a long time of lurking I'm finally deciding to come out of my shell. I'm not sure if any of you remember me, but I promised several of you at the Polycount party in San Francisco that I'd start posting my work. I was wearing a black shirt with birds all over it, haha. Anyway, I'm trying to switch up the way I…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
I'm late to the party but I built a small level with exactly the same modular set up from the first screenshot glynnsmith and barely ran into any seam issues, I originally had seams in the wall but they dissapeared once I built on production, although I did have one seam on the floor, randomly which I couldn't fix. There…
As I'm reading this it's kind of beyond me why you'd be complaining after only 20 places within such short notice...read the article first and then ask yourself these questions agian...then you'd know why lawl... Most of the time if people thought they were going to get a job right out of school without really considering…
Just another update~ Had a bit of a scare on Wednesday what with the vette suddenly overheating and shutting down on me; turns out there was a pinhole leak in the radiator. Fixed it with some Alumaseal and so far everything appears good with that. Going to be dropping the vette off for a 120,000 miles service, also going…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
This is a character I've been working on for the past few months, and a first try at a real-time character. Character: 83K tris - six 4K UV sets Weapon: 23K tris - one 4K UV set Sculpted in Zbrush, clothes in Marvelous Designer, retopo done in Blender, textured in Substance Painter, render & lookdev done in Marmoset…