Just render for relax. The idea was inspired by the photo from Pinterest. Grooming - Ornatrix Render - Vray 5 GPU with 2x2080Ti(NVlink) For braids, I used Braid maker, then converted them to hair with HairFromMeshStrips operator HQ Render in my Polycount Topic
If it were me I'd try relaxing those bits until they're no longer overlapping in the UVs. Those pieces are so small and they have zero detail on them anyway so any stretching probably won't be very noticeable. BTW: cool character!
In China it can be skipped if your company is a "high tech" company. I'm pretty sure companies like EA, Ubi, Crytek, Oriental Dreamworks are - they benefit of relaxed visa rules for bringing in talent without degrees. It's just more bureaucracy for them though.
I think mostly germans get offended by such things. The rest of the world,including countries that suffered, take things more relaxed. Anyway I dont really know how this grim picture ended up in the challenge, it wasnt even in the voting thread.
Wear pants. Or at least a cod piece. Like everyone said, just relax. Usually it's email, then Skype, then if you pass that, you fly out. Although my last one was strange, it was email, email, Skype, Skype, contract then I started working.
Agreed to the relax, last time we rushed heads in, while we did get a few assets and other things done, it ultimately failed because of this exact reason .. This time it would be good to slow down and plan everything out pre hand.
This should be a video game. DOT!. [in my language it means the end... ] just imagine, skippy animations, and a relaxing game play, pretty nice music and absolutely amazing art style... it would be an amazing game actually, provibably would sell really good
hmmm...if you are talking about his junk, he is in a jump suit . I figured he would have a bit of room in those pants for "things" to relax and not be bunched up in one place. maybe its jut me...you might be right
That's what I've heard too so I'm trying to look for more "international" companies! Like I've mentionned above polygon pictures and Digital frontier seem to be more on the the relaxed side of things but I just want to get as many options as possible.
His axe UVs were not relaxed correctly. I had a try at his model before this thread was opened, and the parts having artifacts are reversed or flipped in the UV space. When I remade the UVs of the axe from scratch problems were gone.