Looks good, nice work. I think it has a few too many straight angles, if you did some FFD deformation to it, you could get some interesting shapes and break up some of those straight lines.
ok, i actually have another quick question about this tutorial if someone could help me out again? soo, i'm on this page, in the part where you create the wings http://www.techtut.com/Tutorial/3D-studio-max/69-How-to-create-airplane-model/4-Create-airplane-model-part-4.html basically i got my line to look perfect, as in…
goddamn I did it AGAIN I friggin' hate 'customise everything' interfaces when bits of them are so easy to break and so hard to put right. one stray click and whoops the viewport for the UV window detaches, lost forever if you close the window. can you just drag it back again? no. does a reset from the window menu fix it?…
Thanks guys. Praetus - I think you're the first person who said the attack feels floaty. But, looking at it, if you are talking about just the jump up, I can see what you mean. I was a little torn with the attack. I wanted to match it to the LoL style, but the first thing about it is that none of the abilities (that I saw…
No it doesnt seem to. "Declares that a facility under the FFDCA does not include private residences of individuals" http://www.govtrack.us/congress/bill.xpd?bill=h111-2749&tab=summary Lets worry about the blacklist bill shall we?
Hey, you figured out polycount. At this stage, I'd recommend throwing some swift loops in the buildings and using a simple FFD modifier to wonk things up a bit and bring the flavor of the sketch into your blockout. It'll help get a better feel for what's gonna overlap later on, and it's just fun to do.
I'm working on a FFT waves model for a water shader too... haven't really got to actually making shores but I was planning on doing it with vertex color masking, with the alpha controlling the parameters for the amplitude and frequency of the waves.