Hi fellas, iam new to toolbag (just bought on the sale) and thought about importing my recent model into TB.The point is it consists of 20 Udims or "Texture Sets" - >means every Object has offsettet UVs. What is the best way to import this in TB? Do i have to set each UV back to 1/1 to get the textures to work at all, or…
A baseball cap is actually of more use in the desert, or a brimmed hat, like the ones the marine corps guys are usually seen wearing: http://sphotos.ak.fbcdn.net/photos-ak-snc1/v264/120/50/787684348/n787684348_501642_3370.jpg Some more pouches, and of course weapons!
Although a bit unconventional, I thought I'd post a fun little project I had done in order to familiarize myself with 3D printing, using the Makerbot 2 at my local library. The d20 measures roughly at 40 mm and at a resolution of 0.1 mm.
Joshua: I've noticed you've sort of stuck with AAA development for a while now but your Poker stuff shows you have some chops for low spec stuff - why not come back to the dark side? f2p and mobile are blowing up big time.
For Blender: Gray background: Shading (F5) -> World Buttons -> World No anti-aliasing: Scene (F10) -> Render Buttons -> Render -> turn off 'OSA'. No texture filtering: Shading (F5) -> Texture Buttons -> Map Image -> turn off 'Interpol'. No idea if it's possible in viewport.
Hey Guys, wats up? This is my 1st post. I was wondering if u guys had anytips on lighting low poly chars... also rendering for that matter. I've almost finished this character based on colonel mortimer from for a few dollars more. 620 tris including all props. 2 256x256 textures 1 alpha.
Hey Guys! I want to share my new tool for SP with you - 80 Electronics Stamps! 8 organized, named tools with previews and drop-down lists, easy to use and may be very helpful! Also + 120 alphas just in case. Sharing this stuff almost for free - $5.More info - https://www.artstation.com/artwork/xGQOO/
I wasn't sold at the start of the video; but the texturing of the black chick kinda sealed the deal. There is definitely a lot of potential time saving application in this tool...can't wait to try it myself. X20 sped up videos always make it looks so fast and easy :P
Hey there! I wanted to share something with you guys. I made a course for Character artists on intermediate level where I’m showing my full character pipeline for Body and head using Scanned textures from 3dscanstore.com 20 hours of raw footage condensed to 5 hours of Time-lapsed and narrated videos.Time-lapse episodes are…
I`ve been thinking today whilst spending 2 hours uv`ing an fairly simple organic object in Maya, why do we still need to be doing this. I`ve been uv`ing for some 20+ years in games and i`m getting to the point where it feels like i`ll be doing it for another 20 years and I may just become a truck driver instead to save the…