hey man its a good start and its very clean which should make fixing it a good bit easier, his torso needs to get shorter and his head needs to get bigger also if your gonna be animating this guy watch those edgeloops, the hands and eyes look good but the mouth area and the knees could be worked on a bit also depending on…
For a mesh like this, where all the shapes are generally soft and there is enough geometry to represent the harsher angles, there isn't much benefit to setting uv borders as hard edged. There may be some drawbacks to doing it, especially if you need to make LODs. Generally with organic shapes, you'll get more issues with…
I went back to try and put some of the cast shadows and stuff like that on the armor but i quickly remembered why i didn't do it in the first place. From the beginning I was following the some advice and tips from one of the character artists at mythic (Thanks J!) The model itself is modular in a way that different pieces…
SCB: Thanks! Good tip. I think i will start on the armor first. Goeddy: Haha thanks? I think? She did look pretty ugly starting out. I knew about getting some highlights with a CrazyBump displacement map but I didn't know about using the Diffuse generated from the normal. That is pretty awesome. I am definitely going to…
I love it - both the design / proportions, and the color scheme. The boots remind me of Ripley's Reeboks from Aliens. :) I think the variation in forms between the bulkier armor and the slender figure beneath make it a really interesting overall character. It still reads well, and there's enough balance in the forms to…
[ QUOTE ] cthogua.. thats why they make different typses of guns,, i seriously doubt they designed this for sniper duels. and i'm sure theres still plenty of close combat going on that something like this would be of plenty use. [/ QUOTE ] Hehe, yeah totally, I was just trying to think of the disadvantages of such a weapon…
Thanks for the response Seehr. My current hang up is I'm not exactly sure how to go about laying out my UVS. My personal limit for this is 2 x 2048 maps for his armor and cloth. So I'm just curious if I can just go ahead and layout the UVs as I normally would (for example armor and weapons on one map, soft surfaces on…
Got this guy mostly blocked out. Has involved a pretty unusual workflow. I came up with lots of plans, but everything changed once I started working. Anyway, I'll be sculpting the body portion just a bit, but then moving pretty quickly into texturing as 99% of the model is going to be covered in feather cards. I went ahead…
Hey man, its a good start, but a couple of areas of improvement: the proportions and size looks off, check the cranium and how pointy the head looks, and from the side profile, his standing stance doesnt look natural. The hands usually rest on the upper middle of the thighs when relaxed on the side. Check your proportions.…
Hey guys. I know I haven't posted in here for a while. I've been poking away at this but I haven't felt like I had anything worthy of an update for a while. I feel like I've been spinning my tires with this one and progress has been frustrating. At this point I think I've taken as many steps backwards as I have forwards.…