We've managed to wrangle Valve in their 'Valve-time' slipstream long enough to catch the names of the 5 Winning entries to the first ever Polycount Pack for Team-Fortress 2. Members of the Polycount Community were given 5 weeks to come up with a SET of items for one of the 9 different TF2 classes. These sets had to be…
You know it's funny. It's been about 13 years since I last did some fan art of Rikku from the Final Fantasy X series. Final Fantasy, Kingdom Hearts and tons of different anime have been a huge influence on my style. They're the games that made me want to become a game artist and they're also why I spent 2 years taking…
They haven't updated the documentation for Skeletal Mesh LOD's yet because they just added it in 4.22 (current version). Even their "hey check out more info on this feature" link in the 4.22 release notes goes to the main documentation page, so it's hot off the presses.…
Lessons learned -- * If it's your first time doing something, multiply time estimate by three. I've said it before, and again it has rung true. I estimated 3-4 months, took me 9. * Not working directly from concept is big challenge. If you design as you go, prepare to do things over many times. * Always prepare for…
Hi guys and gals! I put together a short summary of video game industry layoffs so far in the year 2013, which countries and cities were most affected, etc. Here's the link: http://www.jonjones.com/2013/08/15/game-layoffs-2013-so-far-by-the-numbers/ And here's the data from the link: I created and maintain an extremely…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Taking responsibility and ownership of all technical aspects of…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Creating compelling animations for various horrifying monsters in Maya…
Looking at a your portfolio from a eagles view, it does look novice to mid level. It's been advised to remove things from your portfolio that does not meet industry standard, if not, then improve it until it meets that quality. I would change the thumbnail of the drone to the 2nd picture. My eyes glossed over the…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
Its better to take your time to finish a character to a decent quality. I could challenge myself doing an overwatch character in a week, but I'd want to be paid a lot lot more, though I just don't feel its worth it. Remember that companies do have to account for downtime. Burning out artists by compelling them to speed…