I like everything even the post formatting. Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...". The luxurious side of the madmax vehicles! Down to see what you…
I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
Illusions: That's not my problem - I know how many wedges I want (regardless, it's arbitrary - if I'm doing 10 sides or 20 sides there should be a simple "radial symmetry" modifier). The problem is attaching it all together and making it meshsmooth all as one object, while still keeping the original wedge editable. Any…
Hi guys,this project started on my 2d sketchbook thread but I decided to bring it over here to avoid offtopic in there by putting 3d stuff. What is this about: I never created an environment (just a shy attempt long ago resoulting in only an empty map and a sky),never created a next gen ready character,never rigged or…
I would like to make this When I use an IMM Curve Brush in ZBrush to create a decorative pattern, I scale the inserted mesh using size graph in curve modifier tab. But from the side view, I can see that the scaling is based on the center of the IMM mesh, not the bottom of it so when I scale it down, the mesh ends up…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
Download Substance Tools Tiny Update I decided to remake the curvature map inside substance designer. The substance designer curvature node map filter comes with a noise issue that was just not great for composting on top of base colors. Especially on clean meshes like the robot low poly I was having aliasing issues on the…
Yes and no. How many sides you use depends on a case by case basis; budgets, scale of the object, how often is it used, how significant is it, if animation hides some roughness, and so on. But one rule of thumb I use is to use about 150% the amount of sides for 200% the size. Here's a mockup based around the base circle…
Got the basic data system setup. The deathmatch system is a warzone. Players pick is they want to work alone or on a team during the match. 3 sides players can be Good Cops, Bad Cops and Bounty Hunters. Bounty Hunters are independent and at any time can trade sides. Decorations are awards given to statistical anomalies.…
...low poly mesh only using chamfer to make it higher poly... and doing it this way feels soooo wrong and stupid :O.... I like this statement, because it sort of describes a lot of things we have to do to get things to work. For harder edges make an edge loop close to another it creates a tighter transition. Think of subd…