The posted script seems to have problems with Max 2013 Here's a script that is compatbile with Max2012/2013/2014 and provides some more options.. Nitrous Texture Tweaker http://www.scriptspot.com/3ds-max/scripts/nitrous-texture-tweaker But: filtering in Nitrous cannot be controlled, as monster already stated If you are…
I just wrote a quick version today that works by making the pivot of the tumble the CENTER of whatever selection you've made. Hopefully that's a decent behaviour, but let me know if there's something different you want. You can grab it here [edit] ah I don't know why I try to do any work when I'm hugely distracted. I made…
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
https://www.youtube.com/watch?v=xOftfx05l14&t=43s No need to manually export OBJs, just use the official Blender Bridge which even has live linking. Inside Blender you can use Refaceting (auto triangulate//N-Gon). https://doc.plasticity.xyz/blender/install-blender-addon Since 1.3, both Indie as well as Studio have the…
We figured it was high time the site got a new banner to add to the rotation of awesome artwork up there. Since the balance seems somewhat tipped towards environment work at the moment, FirstKeeper has timed her latest artwork perfectly, with a lovely stylish rendition of Blizzard's "Sylvanas Windrunner" character from…
I think a lot of what you are running into has to do workflow approach, and just how you digest a shape mentally before creating it physically. I have horrible issues working with nurbs because of how I think about an object, and how I want to manipulate the surfaces in front of me. I think about modeling from a polygon,…
I think that tread mazz423 linked is really informative. I far from an expert in baking, but from personal experience, it always seems to do weird things when the model isn't all one smoothing group. Separate smoothing groups on uv breaks is something I'll have to give a try on my current model when I get there. I haven't…
I second the feedback here that you should start over from scratch. It's hurt, I know. I did the same thing. It's like everything else in life, when you first start doing something, it's gonna suck so bad. It's gonna be so crappy. And it's way harder to fix it than to start over. Because most of the time you don't know…