Having more or less zero knowledge of the technical constraints of lighting something inside a game engine, I'm putting my concept artist hat for this critique. Please disregard what can't be done! You might want to look at photos of similar locations to get a baseline lighting you can twist into a different mood. This is…
Yeah I'm with muzz. That's a false dichotomy. Your designs need to be able to function in whatever the constraints of your universe are -- typically real life physics, all the moving parts and buckles and belts need to be functional -- and then past that 'practicality' is a matter of characterization. Obviously in some…
Yeah, not so sure about your choice of shoes. I'd expect something a little more sleek from Shredder. The spikes on the legs also need to be amped up (or maybe it's just not a good angle for the legs), in fact the spikes in general should look and feel much sharper and longer, more like small talons than spikes, in order…
Overall I think your assets are quite good. The texturing has some improvement but it is nothing major. 1: Since your doing props I would add a marmoset viewer to all objects. This way the person hiring you can check out all the channels and thus see how they are made. I would put it below all the screenshots so that if a…
copy and pasted from a post on cgtalk. "Fat Princess! (best name for a game ever) This game just became my most anticipated PSN game. I can't stop laughing at the premise. Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved…
AlexCatMasterSupreme : Man thanks alot for taking some of your time to write the crit. I apreciated, I readed all of it and took notes of all of the problems you mentioned in my scene also thanks for your positive critcs Im very new at handpainting. The wierd light in the wall next to the stairs was caused by lonely light…
Hello Alireza, Really nice portfolio. I would love to be on that level one day with my own environments. Anyway, here is my feedback. - Some projects could use better thumbnails to represent the quality of the content. UE4 - Moon landscape : The craters in this project have a lot of detail, I would love to see that back in…
Helloo ! In my opinion, what makes a scene pretty are the little details. At the moment, everything looks a little bit too "perfect" to be believable (it already looks very nice, but it could be a bit more "alive" you see :p ) . So here are some ideas (done with a mouse in 2min so dont judge the drawing ><)…
Your initial photos really look like a city near where my home is... Sperlonga, even if it's not i'm pretty sure it some southern Italy place... They use a really unique kind of paint for buildings which feels like chalk and they are all really really bright white... i know you're trying to break up monotony but the green…
The technical aspect of the modelling was covered well by snader, to add to that i'd say your house looks wider than the one in the concept, and not quite as tall. The concept is also very loose and whimsical, wheras your model is much more rigid and square. There's a lot of curved lines and an overall tapered look in the…