I would make 1 set for the bottom floor (presumably more curvature) and another set for the higher floors. The whole wall, bridging pieces, a set of corner pieces, etc.
renderhjs, do you take requests for scripts outside of UV'ing? because id love to have a script that could make a bridge connection that is bendable thru its segments. - Rick.
To each according to his contribution indeed, but it rarely - if ever, stops at that, now does it? Seems like like socialism is the next big thing in America and the rest of the world - something that hot-headed youngsters will bring up at the slighest sign of cracks in the current form of goverment. It's conceived as the…
Thanks. That actually sounds like a rather good point to keep on using goB as a bridge to ZBrush. I really hope this project doesn't die down. It's currently the best and fastest Auto Retopo algorithm out there I know of.
Nothing too crazy to update with. Went in and detailed the leather portions of the bridle. I wanted to really damage the leather - the idea being the bridle was once a very fancy and well crafted headpiece but has significantly decayed and weathered over time. If i didn't oil my horse's bridle it would crack and flake off…
Ever notice some weird lookin vehicle on the road that boggles the mind? I saw one on the bridge heading into Seattle the other day, looked it up, check it out. The Corbin Sparrow! http://www.motorcycle.com/mo/mcnuts/sparrow.html
I like Modo Indie on Steam. The Interface and Workflow are the most important part for me. Polystein Kit and MOP Booleans Kit as Addons. It has a Unreal Bridge (UE4-5). Strong for Hard Surface and Kitbashing, less for sculpting but you can use it for smaller parts.
There's no setting to speed up how Unreal imports assets aside from updating your CPU - this isn't a fault of Bridge, this is simply how Unreal imports assets.
I have seen this concept somewhere. It looks banging. I'm liking the brick coming out from under the wall on the bridge and on the walls. Is that textured or virtex painted?