EDIT : damnit Gail was faster than me ^^. And he got a video, can't beat that. Here is a little tip : in Zbrush activate the floor on X and Z, and go to the DRAW menu ( should be on the left, under Brushes ). In the darw menu you'll find another menu with front-back and right-left. You can load your referneces here and…
I depends how used you are to other 3D apps. For instance if you have been using Max or Maya for while, you will like Mudbox better because of the fast response time of the viewport letting you check your model from all angles at the blink of an eye. Zbrush navigation is very sluggish in comparison. Regarding sculpting :…
Thanks guys :) @thatanimator : Well, it'll be time consuming as the lowpoly will be 150k+ tris. I do a combination of hand+automatic retopology in modo. Smaller, more detailed pieces are exploded from larger pieces, every mesh is cage baked in Xnormal, then the baked maps are transferred to the final, non-exploded mesh.…
Lately I've been doing some tutorials for Zbrush and I've been encountering some major problems with the camera. I've been given some reference images and set them up in Zbrush, but I can't tell if I accidentally keep moving them or the camera moves in a way that mis-aligns my camera with the reference placement (Most…