well i still do have a lot of polygons left to use, i'm at 2000- in a 3000 limit. I can still go in and make those changes. The penis will be in one of those removable patches on the characters body, when you swap it out for a loin cloth or pants or whatever. so, the poly count will pretty much be the same whether its…
The crit arrived and I made some, drastic changes haha. But I finally think the exterior is near completion. I still have the interior and cockpit to do but the design will not sway far from here. Hope you like and all constructive criticism is welcome. I may not have time to implement the improvements but I'd love to know…
Awesome, I loved Outlaws. Maybe the legs are a little thick or short, but I donno... you could try ripping the sprites out of the game for a porportion check. Also, you could try snagging some frames of their cutscenes (he's present closely often) but since it's an 8-bit game, screen captures would turn out fubar
This brings up another thought: What if I want to swap out pieces of armor, or hair, which have bones and animation in them? For example, a character can have 3 hairstyles (diffeent sorts of ponytails or dreadlocks for example). Do all versions of this characetr need a unique mesh? Could all versions use the same animation…
I love the concept, and the mesh is looking solid. One thing that bugs me is the ankle area. You have a heavy shoe and these heavy calf components- the ankle just looks terribly vulnerable. Maybe make the shoe more like a boot- have it cover the ankle some. It's a nitpicky thing, I guess, but it's a definate eye-snag for…
To make it possible is not the problem. But you have to make sure it does work with 100+ UDIMs. And thats a huge task. Data management in that area is really advanced stuff. Swapping out the Data to Disk and back fast enough is not easy. Have you ever tried to paint 10+ 4k maps in Blender with UDIMs?
Shift+D brings islands back up into the 3D port. I don't know of any unhide all, but you can just hide everything by going H+RMB and drag a really small box without touching an island. Then just hit H then S to swap hidden, and it'll unhide everything.
That did occur to me as it's easy to do the instance swap using the instanceReplace command The benefit of doing the above is that it will work on anything that the manual UVW copy will work on. Basically as long as the UV count matches up and the object class matches (i.e editable poly-editable poly, box-box etc.) it…
your post is naive, disrespectful, elitist, bullshit. pick one environmentartists dont get nearly the amount of credit they deserve. working on scenery is a super complex task and involves a lot of knowledge and skill. there are parts of the workflows which are the same, others are entirely diffetent and you cant just swap…
That equation will be different for everyone. Based on what you've said in your other thread the job you're going for means a lot to you. Ultimately you're going to be the only person who can decide on what direction to take. It'd be unwise to allow yourself to be overly swayed by anything that folks have said in this…