We have officially started working on VERTEX #2! We hope that you guys can support us by throwing us some feedback and suggestions on our forums. Some great things are happening these days and we should have some great news to tell you in the coming days. Thanks for the support and showing us that there is a need for this…
This is awesome! I have two comments, you said "The concept for this revolver lacked some ironsights" you might know this, but it is fairly common for this type of revolver not to have the rear sites that people are used to. Second, is I hope in the final textures the laser does not look like it is made out of the same…
A slightly more comprehensive update list. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-AA81EA1A-B4E1-4B47-B3AE-7C4AD62E24FF.htm Xoliul, not sure if this is the type of thing you were looking for. BTW, I think my favorite new feature is the search box. I use it ALL the time in Blender. I hope it searches…
Thanks, guys! @Psychotic_Mike: I am using post process chain AmbientOcclusion-chromatic aberration-DOF, and i'm tweaking the feel of the scene using tonemapper. Hope that helps. :) So, i decided to add a building to the environment and i settled for a small church/cathedral type of building. I am making interior and…
sukotto - cheers for the feedback! baddcog - i'm keen for it to be more than just a literal interpretation - whether i've hit that or not is the question! I dont mind it being a more dota-esque magical forest creature and his enchancted cauldron more than one specific type of mythical being. As well as that, if…
Hey there. You could probably try to model one part of it and then make a line representing the curve of the track and use the Path deform modifier ( this is if you are using 3ds max) and extrude this shape along the line. this will not weld them together but depending of your needs you could do this manually afterwords.…
Hey @calllum, great to see that you found a technique to make the mouth work. Do you have any other references outside of the concept that you included? I think the anatomy could use some more attention and would encourage you to search out some references for thin or athletic body types. I hope you keep at it and be sure…
do you mean movie character? for 1300F it is around 54 sec, this is sound to me for short movie I dont know... , but for game animation character it has usually looping type of animation. I had to do some loops animation for a real time movie, so average frames I had up to 100 frames per character. Hope this helps. cheers
'Star Reaper' 2016 Photoshop CC I was wanting to create a reaper type character that seemed as if she could wisp through the air, all the while summoning magical scythe blades rather than tangible traditional weapons. I was experimenting with clear gradient effects for the magical scythe, hoping to create a different…
Hi poly counters!... here's my another screenshot of the progression of my entry... I decided to do a Phoenix motif for her armor design, and also make her a sexy type looking character inspired from most of MMO Knight and Paladin female character. It still in progress though, and I'm running out of time :poly122: I hope I…