You can also use the tremendous plug in called Textools (for 3dmax) and the function "explode by smoothing group". That will separate uvs shell every hard edge. This script is smart and clever. Thanks to "RenderHjs". http://www.renderhjs.net/textools/
HI. I want to know, within 3dmax (or what is best way?), what i can use to create complex animation for character? Complex animation (not for games): creating phisyx for straps, animated cloth, real dynamic for chain and hair.. thx!
Hello everyone, i am first time on English resources, so sorry for my english)) I want to be a good modeler character, and this my first low-poly character. modeling in 3dmax, zbrush. Now I am doing a new model your opinion?))):poly124:
Well I was taking a whack at the arena net thing until 3Dmax corrupted my file, It's probably for the better though, don't want the first thing on my portfolio to be something that's going to be so commonly seen
Gumbata . If u didnt got any errors ,its most likely the size of it . when you import a fbx in 3dmax , you gotta put "centimerers" in the importer Its most likely 100 times smaller hope that helps
Here is some of my 3D work. Starting from quarters 1 to present. This was a project in Principles of 3d modeling in which we had to create a chess set. Chess from another perspective. This was my Principles of 3D Modeling Final Here are all of the weapons that I made laid out onto the see through glass table. The theme was…
I already Have Z brush but I keep hearing Zbrush used in tandum w/ other programs like 3dmax. should I invest in getting 3d max as well, or does z brush cover all my modeling needs? I have 4.0.
Thansk Brad :) i just lost my 3dmax CD, will finish him when find it ^_____^ About "flesh", it's just for fun, a quick concept, sculpt and maybe lowpolish it (if i'll find that stupid CD!) a little update
Sorry Vig but I havent got a Plus next to the spline. I am using gmax, are you using 3dmax because yours seems to be different to mine. I havent seen rendering neither. Cheers Len