@Joci I don't think I ever found a plan either; I used T-55 & R-11F2S-300 engine dimensions as a start and based the rest off of photographs (rough guess / estimate) These were the dimensions for the turbine engines I had in my notes:
Hi everyone, it's been a minute! I've been playing around with Zremesher 3.0 in Zbrush 2019 and I managed to get some pretty nice results. Watch the vid and download the image if you want to have something to refer to. Cheers. https://www.youtube.com/watch?v=CgVtbl__ZGE
New Spectre blades up for collabs! Based of the idea of "elemental spectres", lesser manifestations from Mercurial's home dimension. They could theoretically assume any forms, but here they're weapons. For Water and Fire, left is initial wild stuff, right is (hopefully) optimized for LOD1 300.
Noors : I'm not exactly in Nantes (30 kms south), but for the price you pay, I rent a 115 sqm house with 300 sqm garden :D and I'm 1 hour drive from the ocean. But yeah Nantes is a very nice city, I go there quite often.
Missing LED screens sucks but oh well. Multitouch is cool. Going for corded-only version and it's $50 cheaper at $300? Yes please! :) I love the I4's textured surface, over the I3's. I'll more than likely be picking one of these suckers up.
@Klash-120 Thanks! So I have pretty much completed the textures. I'll most likely be changing the colour palette to match the top image in the first post but I'll do that once I've posed her. My main aim is to keep everything looking 'crisp'.
I actually emailed Yiynova and asked if it could ship to EU. Toke like one sec and I got an email saying there EU representative would come back to me. I think there tablets look very sexy! For 300 and 500 dollar it's not that much to fight about!
moose thx for pic. "mmmmmmm" - means "good"? )))))ha-ha Down part of sword (u made a paint over there), there is a geometry. May be not so evidence coz of bad aspect. Some gif. down here.. [deleted] And shield. 220 tris, 512 texture.. or 256..dunno))
it definitely could be, but i am not alone i think: http://www.polycount.com/forum/showpost.php?p=1940321&postcount=321 did you turn on transparency when saving screenshots ? it is a saturation+transparency only bug it seems. saturation works fine without transparency, for me at least...
Well, 600 x 120 is 72k objects, but I get your point; it's a lot of objects. I think you're going to need to simplify your scene. Or break it up into smaller chunks. I've never used Containers, but it's supposedly used for breaking up large scenes.