There is no blanket answer for this as it largely depends on what you're doing with each of these programs. That would be my question to you: what are you doing with each of them before you import into UE4? What kind of errors are you getting? What have you tried to fix those errors? The more specific you are, the better…
To improve your substance, you need to work on the height and shapes of your rocks Right now they look very uniform and noisy, without clearly defined shapes. Choose a reference, for example from textures.com https://www.textures.com/download/pbr0175/133213?q=rock Here is one: This is the height map of this material.…
I'm excited to participate on the prop side, but these props don't excite me (big help I know). I think it'd be cool if we could cross pollinate with this thread somehow: http://www.polycount.com/forum/showthread.php?t=133572 Would be cool to make these monthly challenges a community process from concept to execution. Need…
Hey man, I recently created a thread about something similar: http://www.polycount.com/forum/showthread.php?t=133249 I currently have a job with a small indie team working as an environment artist. I too struggled with self-motivation and I felt as though my skills were really stagnating and I was being left behind. Most…
Just buy a good monitor, and calibrate it using this: http://www.lagom.nl/lcd-test/ If it's a really good monitor, calibrated before hand by the maker, even better. Get a monitor with pure 2.2 gamma, like:…
Spent some time over the week doodling on this- couldn't have possibly spent more than an hour and a half on it Concept by Jeff Miracola here- http://www.creaturespot.com/storage/giants_sketch.jpg?__SQUARESPACE_CACHEVERSION=1337910732141
SyncSketch: https://syncsketch.com/sketch/120603#133415 Notes: Deadline was today, so here's what I turned in. I will be adding the tail to the ball and make it jump into the frame once the monster dies in the scene to tie together the two scenes. I also want to give the monster more of a reaction, looking down on the…
Making your own good concept is hard so yeah taking someone else's cool work and trying to translate it as best as you can in 3d it's probably the best approach imo. Check out this thread, some great work posted there : http://www.polycount.com/forum/showthread.php?t=133572
more renders! i rly have to get used to the linear workflow... makes postproduction hard for me :D need to dig deeper with renderman but i feel like it can be super nice! turntable: https://vimeo.com/133809381 yeah it would be awesome to render it in marmoset, but i have to buy it first since my trial already expired...…