My version of the machine gun M247H Variant as seen in one of the Halo: Infinite. Made in Maya and Render with Arnold Main Renders: Grey: Wireframe: Turntables: Shaded Grey Wireframe
Alrighty, some awesome news :) First - New dev diary [ame=" https://www.youtube.com/watch?v=cSoxzXy-JLI&feature=plcp"]WARFRAME Dev Diary #3: The Warframes, Part 2! - YouTube[/ame] Second - CLOSED BETA HAS STARTED! So far we're sending out 500 codes to random people who have signed up. I'm going to try and get a chunk of…
Yes like Joopson said, you just overlay your Exported U.v.'s over the textures in say Krita or "photohop". In max there is an option when exporting wireframe "u.v.'s" , you can take away the inner lines of the wireframes and keep the outter wireframes. Do not have 3dsmax in front of me nor on this p.c. but its selection…
I've just finished up stage 2 & 3 for my Warframe Corpus project Larger images and the other stages can be found here Stage 1: Warframe Corpus Project Stage 1 Stage 2: Warframe Corpus Project Sage 2 & 3
I'm sorry that I have taken soooo long to respond I have been really busy and have not really had my computer to hand. The assets in the back to the future scene that you mention without textures were all done with shaders in UDK a coloured chrome material for the cars and so on. both the Soul calibur scene and the Metroid…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…
did a small 3d diorama based on warframe. You can rotate it here: https://www.artstation.com/artwork/J6ywD Initially I had an idea of making few 3D dioramas for Marmoset's web viewer based on my favorite computer games and possible movies\cartoons\anime for 3D viewer specifically, using a simplified style to do it fast and…
Thanks. The comment on my characters. What is lacking about them? For game ready wireframes is it the polycount, edge flow, just asking for what I need to do to improve.
Hi all, Firstly thank you very much for the feedback, it is greatly appreciated! @ Mr Smo & drysider: It's funny that you both mention the silhouette as i'm currently focusing on addressing that issue. I do agree that it needs to be pushed a lot further to make it as distinct as the other Warframes. I was hoping that the…