art rage is my favorite though i have not tested many of the alternatives. i have not exported depth before myself but looks like its possible: How To Add Texture Effects – Artrage i think they have a month long free trial and its easy software to get around in so big recommendation from me
Hey, I'm working on putting a little environment together. I'm trying to keep it simple, but I want to make sure it looks professional. I'm still working with getting the lighting to play nice. Will add waterfall/foliage from the waterwheel [edit] hrm...terrain disappeared from this shot. will re-bake. Also planning to add…
a macro script that adds helpers to a spline so it can be manipulated without entering suboject editing. It comes with 2 macros, one to add one to remove (without throwing a gazzillion errors). Anyway Someone might find it useful :) . p.s. there are some notes regarding use at the top of the file. script last edited: 22nd…
add new method for my spline emitter for the distribution to avoid clumping on inside corners and sparsity on outside corners a few issues on closed spline with max sdk returning some funky tangent values on corner knots :/
Hmm. Not sure if I'm missing something, but I can't seem to add keyframes to the bones. I can add them to the mesh, but nothing shows up on the timeline for the bones.
u might like to try out that stuff without using outlines as intensive?! i think they do make the pics unnessacarly busy... especially the way u layer it all up. id suggest flatting certain elements before giving them outlines groups like grunge/splatter. otherwise it adds and adds and adds and adds and ...
Yeaaaaah....That was on my to do list.... :poly122: That I can add that's not a big problem. I'll probably add it....yeah i'll add it. And thanks Tucson! Redid scene , pose. I wanna add some more things in there somehow , but I don't want to make it as complicated as before. Skin weighting needs more work. UPDATE
Hey guys I purchased this add-on a few days ago. I’ve encountered an issue where applying the plugin changes the rotation of parts. I’ve tested this on simple geometries. I’m using Blender version 4.0.2. Is there any solution to this problem?