This looks really nice! One thing I noticed is your tires don't seem to bulge at the bottom where they press against the road or floor. Kind of makes the car look like it's floating. Also, the rims seem to be all perfectly aligned, but some could be rotated a bit for realism?
I tried making a test trim sheet earlier, it seems to work okay with a few floating polygons for the trim details. Very low poly. However it only has AO, Cavity and Normal map data. So I assume it's not good, since I can't change the colors or text of the buttons etc? But if I do a trim sheet with already textured…
Original photo I took of the ground on my trip to Brazil is included there too. Hopefully that clears things up from where I started from. This began as AI testing but turned back into a traditional photogrammetry scan edit after I did not like the results from AI or using it in general
What's acceptable as far as tri's on my low poly? Should I aim for mostly quads and keep tri's hidden, or should I be super liberal with my tri's to keep my polycount low? What are the benefits of using all quads or quads and tri's other than taking the mesh to zbrush/mudbox?
Ahhh, I'm still suffering gravely from the curse of perfectionism. I ended up redoing the basic construction several times. I also procrastinated by playing around with my brushes more. I finally managed to make a spatula-type brush that feels just right to me, so I decided to play with some carving. I tried sculpting this…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
Was hoping I'd be 100% complete with the retopo, but there's still a few small bits to complete. Bake coming next week. I haven't made lowpolys of the swamp abyssals yet, so that might come after, or I'll start work on the arboreal vampires. Total tris coming in at 83,353. Have a great week!
@sacboi Hi. I'm back to share some progress. I didn't meet the deadline I set last time, but having it in mind definitely made me more productive. :) I ran into some difficulties this time. Looks like I have to redo the part where the hull is connected to the tracks in the front area, because I didn't get correctly how…
Well, Chat GPT now makes python scripts that builds you complex node based setups for both geometry nodes and shader nodes in Blender and I managed to make its AI image Generator build me exactly images ( alphas mostly) I asked after. After 3-4 correcting approaches . A thing I couldn't get from PHotoshop/firefly AI that…