I'm a freelance 3D artist with around 1 years industry experience based in Sweden. Past work includes Battlefield 3, Battlefield 3: Back to Karkand as well as smartphone games. I work equally well in max and maya and can easily adapt to fit your pipeline whether for AAA or for mobile. Please visit my website for more info,…
Alec, I was using the script from the link below to set my max hard edges to the likes of maya, as I was under the impression this was the correct way. This was causing the error in HP. http://www.polycount.com/forum/showpost.php?p=1760374&postcount=46 With that said I did more testing because of this and realized that…
Monumental games are looking for a versatile character artist who is seeking new challenges within the games industry. The position requires a candidate with the ability to take control of various aspects of the art creation process. The candidate must have strong modelling, texturing and Zbrush skills and have a good…
*Took some polies from the feet, added some to round out the head. *Made the brow ridge and nose. *Added the shoulder piece. I wont model the belt holding it, ill do that in the skin. Im not sure how i want to go about the hair just yet. The buster sword is 46 tris, and Cloud Strife himself with the things is 674 tris. use…
The first round of rough profiling to see how my content will work at scale. About 3 cars worth of parts (~300 pieces) all as pickups with physics. I also duplicated textures and materials. Render target is 100% but I am running MSAA. GPU usage peaked at 46% on my 1070 and core 1 of my cpu peaked at 52% and my video memory…
If your going to be spending any amount of time drawing/texturing I'd highly recommend getting a tablet. Since I got my Intuos I use it to model in max/maya/mudbox and draw/texture in photoshop. In photoshop there is no comparison between a mouse and a tablet. if your lines all squiggly try this. it simulates lazy stroke…
I see what you are saying about the diffuse texture. I think you are closer than you think. The ref looks better because you are taking in the image as a whole, and your brain already knows it's real. If you just look at the details, you are pretty close. (I've attached a cropped comparison) I'd just lighten up and…
I tried the projector for a while... got one free from work's trash. I made my own screen, which gave me a 95" wide screen (don't know the diag measurement). I liked it, but it got washed out easily by other light sources. It didn't work out very well for my living room since I have a huge front window. It died on me just…
I'm beginning to think I need to blame Blender. Something I noticed earlier now makes me think exporting to .fbx from Blender is causing my problems. The plane I'm using has 5 subdivisions, and thus 6 quads. 6 quads = 12 tri's. A total of 14 vertices. The Content Browser in the UDK tells me that the static mesh has 24…
I'm using Maya. Reversing the green channel worked perfectly... aside from the visible seem but I think I can fix that. It's only 46 tris so I guess I could just use the high poly. I guess I shouldn't be so pedantic about reducing the polycount with something so simple :P. Either way I have a nice 10 tri wall now that…