Someone might find this question a bit laughable but I am a newbie and isn't quite on the up and up with all the lingo. Can someone explain what the 100,000 and 5000 triangles equivalency is for the Total Points/Polygons in ZBrush respectively?
Man, I hadn't realised how much Time-Warner owns. Whoever is the head of that company probably whipes his ass with $100,000 bills ffs. And gg to the girl, hope she gets it all.
100,000 in dynameshe is pretty dense right??? I would love to have one of those, but this are not only $30 for me because I don't live in US. I really want a digital tablet first :D
7000 people? This is just the ones walking down to the port: [ame=" https://www.youtube.com/watch?v=r4jYdCaHrjQ&feature=share"]RAW VIDEO: Chopper footage of 100,000+ Occupy Oakland Takes back Highway - YouTube[/ame]
You're right about it only working for a certain revenue range. For everything above the figure of $100,000 sales that I chose, the new license terms are actually better. And as you point out, self-publishing would be significantly decrease those costs as well.
Hello, I'm looking to get some constructive criticism on my scene. I'm sort of a Maya newbie, so all critiques are appreciated. This was an assignment for a 3d modeling class I had, and we had a tri limit of 100,000. I was using this image as a reference:
Stripped down and lighter Maya is a good thing, but really, the 100.000 poly limit is constraining. If you break down your model into <100K polies parts, and export them one by one, would Maya LT let it do it?
http://www.h1bwage.com/ Check "employers" category, type in studio name (Blizzard, Pixar, etc.) EDIT [studio name deleted], year 2011, 'Senior Production Artist" = $100,000 Found this link via somethingawful forum thread.