Looks very nice I would definitely donate as I like to encourage cg artists/technical artists as much as possible so I always donate for free stuff. I do have a question thou & sorry if its a dumb one since I've been mostly focused on drawing lately to improve my concepting skills but I love 3ds Max & so my end goal is to…
I agree wih you, in my opinion it's everybodys freedom to hurt or harm themselfes as long as they don't danger others. I think we have more liberal laws when it comes to drug consumption in europe. I don't agree when it comes to gay marriage though. A big part of he swiss marriage law was written with the children in mind.…
If you're painting in 3D in Mari (and you're brave) your UVs can be packed however you like, I've seen very large VFX assets from famous movies that have been painted with UVs that look like Polygon Soup. If you're certain you can do everything you want in 3D then using polygon packing isn't as crazy as it sounds. It…
Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…
Well yes JKMakowka 3d platformers were not only the death of 2d platformers but 3d was the death of 2d period and I'm not holding my breath for any new 2d platform games. It's one thing to hope and dream that Nintendo or any other company would venture into the realm of 2d again especially in a major way but at least with…
Who are we? Fraktured Games is comprised of the UDK Learning University Game Development Team. Story of Desperate Times: You are one of the few surviving members of a city that is caught in an endless time warp. With your townsman, you try your best to defend against the onslaught of the relentless hordes of enemies trying…
i use mudbox for this, its just the quickest way for me. the normal layers that ddo creates are usually rather subtle, so you can just paint out the effects with a flat normal color for the seam area and then merge that with your ddo created normal layer, so you still got your original baked normals below. you could use…
Now off to the edge loop delete to get to my game model...the HP is at 300k not smoothed. In game model how many tri's would you all recommend? 10,000 or 15,000. Please not, this is NOT to Dawn of War specifications/tailored. I am intending this to be more like the upcoming Space Marine game set to release sometime next…
Actually it's quite good in doing that . Suggests very well though solutions in many shaders design issues. Looks like quite well trained in the area . Makes very well working scripts and node constructs for Blender .
Well, I've never worked in the VFX/cinematics. However as I understand it 1. They really aren't incredibly different anymore, generally displacement maps are used as well as a wide variety of other ones. UV mapping is setup different (for hero assets at least). For instance, you might be texturing a part of a forehead on a…