After working with low poly and full scenes lately, I just wanted to do something really small and contained. So, for some reason the choice fell on the wheel from the Nintendo LABO vehicle kit =P https://www.artstation.com/artwork/L2xZYP The texturing was inspired a more by Overwatch tho. Here's a screengrab from Painter.
I guess this is a plan of yours to not be able to buy anything you want with gold hehe. Or at least sell gold to get Money. Btw I'm at the top of the FB highscore list at the moment. Woho ^_^ So my most wanted list contains... Turing Gold into money or an option to buy weapons like the golden slingshot for gold ^_^ Cheers!
Saw it last night and was ok. I enjoyed it but of course I saw it more for the visuals :P Great article to check out guys. The hallway scene in the school was all cg. May contain spoilers to some: http://www.popularmechanics.com/video/the-amazing-spider-man-high-school-fight-build-video-1717260671001?src=soc_fcbks
IIRC, you need to open these files: https://developer.valvesoftware.com/wiki/Material VMT files will contain your Gloss number, color, etc. just open them with a Text Editor. I know at one point Valve mentioned you could make and modify your own VMT files, but not sure if they still put in support for that.
I like most of the changes, but the current thread overview / Topic layout is FAR to tight. The bold thread title text and the tight spacing makes the titles appear as a wall of text and hard to read. A bit of space on the container of the thread titles will go a long way. Now to make the home screen rectangles all the…
OBJ files don't contain any kind of rigging, so you'll likely have to manually do this in a program of your choice (Maya, Max, Blender, etc). I've not used to DAZ Studio, but this might be a place to…
The results are no better with a Production build of the lighting. either. I'd really like to use a dynamic light as my sun so I can change the lighting over time... is there a better way to do that and i'm just missing something on the UDK documentation? The initial post contains the initial problem/question... how to fix…
Hy there, after putting things in a new perspective, some of my modeling problems where solved. So right after that, I started to move on. To prove some improvements, let me show you some extremely early WIP! Hopefully the next update will contain all three models (currently working on the second one)... By"Z
Zbrush doesn't recover the original vertex position and sometimes fails to recover the last level especially if the base contained tris or ngons. This tool isn't only for game artists. True this is a game artists forum. The point is to make it easy for everybody to have this function without me having to make a plugin for…
@Bruno We are aware of a crash with the dependency manager when a package contains cycled dependencies. It's been fixed but it won't be available until the next minor update. A way to workaround the problem, and clean the dependencies, is to open the .sbs in a text editor. This is quite dangerous, you can contact me…