Hello! Back to update my progress with this so far. I done a quick paintover of my blockout to try and capture the overall look and feel of the diorama. I also have a big moodboard with a ton of references and inspiration I'm working on, so I'll see how much of this changes! I've broke the scene down into the assets and…
CLISE: Looks like a fun place to be! You could add rays of light coming from the window with some alpha planes, which would have some cool overall impact on the final images! You could also play around with the AO, right now where two surfaces meet, or even in the corners, everything has the same value, and it would…
Haven't had much time to play it but I got to the pirate ship area, I shamefully suck at DS and get owned way too many times - however, I'm not sure why they start removing enemies one by one if you die constantly? There's an area where I would fight 5-6 enemies to get to the ship, now (after dying many a time) I can just…
Hi ! :) I'm glad you like my work. Thanks for your feedbacks, it helps a lot ! :\ I took note of everything you said. Here's a first try to improve the scene - New floor texture - Made the cyan stone more bluish. - Smudged a lot of '1 pixel sized' details on the props to improve the readability - Tweaked a bit the wall…
Thank you for the critiques Treboras! Your'e right I should put the textured version of the sword on my front page. And I like the idea of combining the props on one sheet. More wire frames would be good too. As for your critiques of the Crash site, a lot of the assets on that scene are pretty old, particularly the tree.…
Stills > Reel. I'd get some still frames of your scene rendered for your site asap. You might also want to embed your reel into your site for ease of use. Not everyone is patient enough to download it, and you'll likely save on bandwidth with more efficient codecs. As for the environment itself, some of your surfaces look…
Thanks EQ that was a good read and almost completely sums everything up. What's weird is I always looked back at my old school bakes in Maya (I now use Max) and have thought, damn I was better at baking back then haha. So it's all about what is synched. Because back then I would just throw everything into 1 SG, nowadays in…
Sorry I havent been updating recently, been trying to get as much as I can done! Based on feedback on the textures i further pushed the contrast in the masks, and added a green tone based on the ambient occlusion: Think it makes a huge difference! Further environment development...Ive built more individual buildings that…
First of all, I'd try to present your textures a bit more clearly so that people can give more accurate crits. Right now the scene is a bit too dark, especially for such a dark material. Look at how clear this guy's mats are. Anyways, I went into Gow on PC for a sec to grab some examples of floor/wall mats. The materials…
That first one is waaaay to dark.. It's kinda hard to say anything about it since you can't really discern from the picture. Over all you have a very flat material definition on the house and a pretty random material feel for the blue door. The layout and the modeling of the house isn't to shabby! You just need to go back…