Mohammed: got your pm, just been distracted by coding and forgot about it. my apologies. As for the live wallpaper mode, I've hopefully fixed that crash as it no longer crashes when being applied for the first time on my phone. For the emissive bug, that's an odd one. I only get that if alpha blending is disabled and…
I shared some techniques I used in Unity for tile blending here. https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 I looked into painting vertex color directly inside Unity, but the performance overhead wasn't great. Might as well pre-paint the blends in your 3d modeling tool, which I did in 3ds Max.
So if you are very pressed for time and since "It will be seen from long range", you can use Blended Box Mapping to basically planar project textures onto the model. Then create a good set of UVs, and render the Blended Box Map to a texture. https://youtu.be/s6opNuqSC5I But if there's a chance it can become a hero asset…
I only do a "real" low poly for the outer ring. Maybe that i'm going to do a texture vertex blending in the inner ring (depend if the engine can do that). Accordingly I will optimise in the futur (vertex blending or not, split mesh for the engine, etc) The diffuse central slab is not over, too uniform. And I think restart…
Whoa, lots of great work being built! @richithekiller Looking much nicer with the red glow. Would be nice to see the glow blend out over a greater distance. @Ike Ike, thanks for sharing the maps! great reference! @katzeimsack could you perhaps blend both the silver and brown textures? Using the brown as dirt mask over a…
Could you do it with blend shapes rather than bones? you basically have 4 extreme states: closed, page 1, middle page and last page. If you modelled these 4 and possibly the 4 extreme inbetweens then you could work out 4 formulas for each animation that weights the blend shapes accordingly. Not sure if that's easier than…
I have a question about blending tiles. I can think of a few ways to do it but none of them are specifically sanctioned or outlawed by the rules... Are blend materials in 3dsmax/Maya ok. Can we use the vertex color channel to paint a mask or do we need to use a bitmap on another UV channel, so it comes out of our texture…
did you paint the orange on a layer above the other layers with a layer blending option eg overlay/screen on? if you did then it will react differently according to what background it is placed on. Maybe try painting without using any layers or blending options, I find its quite a good way to learn. *edit yeah sectaurs…
If you save your diffuse as 32 bit with the mask in the alpha channel, you can use a variety of blend options. AlphaTest is a simple "tick" and a value near the bottom of the material, and you can set alphablend, and various other blending modes at the top. I think this is all explained a bit more indepth in the readme.txt…
To be honest I don't exactly understand what exactly you're trying to achieve that isn't very easily possible with a very standard type of inverse foot setup. You mentioned this: [ QUOTE ] [...]for a more specific example, reverse-FK on the foot, where I'd like to be able to: - Rotate the whole foot from the toes, heel or…