Hey guys, another update :) Played a little bit with lighting (not final) and checking what I can do with some Post Processing. updated my textures a bit along with some UVs. I also finished my little dragon derp. Now time to substance the heck out of this little guy. I'll try to put out an update on my actual throne…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Update 1.2 for Rocks Pack is now live on Unity Asset Store. Main changes in update 1.2: • Added AO/Height/Smoothness maps for all ground textures. Now the textures are compatible with the external terrain tools, such as CTS or MegaSplat. • Added a new cliffs texture • Update the shaders to amplify version 1.4.2 • Removed…
Hi Kyle, This was a bug that was fixed with fixed with the 3.01 hotfix. You should have gotten a notice to update for that one. 3.02 is out now which will fix the problem as well. We've had a couple reports of people not getting these update prompts though, have you seen an in-app prompt for the update? If not, you can…
Update: Hell Sword Okay, so this is still in progress and actually I will be redoing quite a bit of it while going along now. Thought of a few better ways to get extra details on it. This is a perfect way to learn how to use substance painter as well. This is what I want to change/ improve on the next update Symbols Heart…
Never know what microsoft will do. They might be working with netflix to let the user browse and setup a queue list. Nice thing with the new dashboard is the fact that the games list doesn't reload each time. Plus the new dash is made for adding updates much easier than the previous setup, so we might be able to expect…
Just toss ideas out, did you play with any bios settings if not perhaps you should test it, lower the specs all around(apart from the memory), this could help eliminate an internal issue, i can't say for 100% certainty but i recently experienced some "funny business" on all brand new hardware... never online to eliminate…
Looks better color wise, i was going to say something when you 1st posted but i decided not to. I will though probably take a risk in saying i think you have done all you can with this currently. I'd probably pose this and start another design but this time look for a concept artwork that inspires you enough to see it…
Is that how it really works? If I understand what you said correctly... the global root would have to remain at 0,0,0 for the entire time the character exists the game scene. Displacement node is moved around by the engine; then character skeleton, from the pelvis?, is updated to the Displacement node's position? My…